Carsten Kolve
tech artistry, cg pipelines, vfx, animation, tinkering, cooking
@travissaul.com
Artist, Tech-Artist, TD, Developer, Illustrator, Husband, & Father. #freelance / #contract #houdini & #python https://www.travissaul.com/work-gallery
@alexandredizeux.bsky.social
Science, visualization and communication +scifi enthusiast. 3D modeling & animation using Houdini as main tool. Research engineer at @physmedparis.bsky.social - INSERM. #dataviz #scicomm #sciart I am doing also commissioned work: https://www.sci-vis-com.fr
@dylansisson.bsky.social
RenderMan Artist at Pixar. Maker of the Dragon Opener: http://www.etsy.com/listing/1599850083/dragon-opener-limited-edition
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@sidefx.bsky.social
@bradyajohnston.bsky.social
Scientific animator, structural biologist, creator of #MolecularNodes bradyajohnston.github.io/MolecularNodes/
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app