Carsten Kolve
tech artistry, cg pipelines, vfx, animation, tinkering, cooking
@verenaresch.bsky.social
Scientific illustrator at https://luminous-lab.com/ and former scientist with a PhD in (bio)chemistry. Teaching design for scientists. Tutorials: http://youtube.com/c/LuminousLab
@hirokazuyokohara.bsky.social
3D Artist/Generalist よくわからないけどこっちにもアカウント作った 個人作品artstation http://artstation.com/yokohara instagram https://instagram.com/hirokazu_yokohara/
@stuwillis.bsky.social
@radiancefields.bsky.social
Radiancefields.com There are several methods to reconstruct a Radiance Field. The two most popular ways right now are #NeRFs and #GaussianSplatting ( #3DGS )
@shotzero.bsky.social
We talk shot design - because shot design isn’t just how it looks and feels, it’s how it works. www.shot-zero.com Produced by Stu Willis & Mel Killingsworth
@thomaskc.bsky.social
Houdini Generalist with a special love for Houdini Crowds.
@robpieke.bsky.social
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@notch.one
Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
@emilianoiozzo.bsky.social
3D Generalist | Lighting | VFX Artist youtube.com/@emiliano_iozzo
@azadux.com
Scaniverse PM | AR/VR, drones, photogrammetry, stereography are my jam Azadux.com
@ericzzj.bsky.social
PhD from CUHK. 3D vision, SLAM, SfM, Image Matching (https://github.com/ericzzj1989/Awesome-Image-Matching).
@dreamingtulpa.bsky.social
Coder and AI whisperer https://aiartweekly.com (4'000+ readers) https://promptcache.com (my prompt library) https://shortie.app (coming soon)
@jamesmcphail.bsky.social
I'm a VFX artist at ILM originally from New Zealand and I've been calling Canada home for a while now.
@jamesgunn.bsky.social
Filmmaker, husband, friend to dogs and cats. Creature Commandos debuts on Max Dec 5. Superman in theaters July 11, 2025.
@tvaziri.com
I work on movies and talk about movies. Co-host of Lighter Darker: The ILM Podcast. http://www.tvaziri.com
@prolost.com
Filmmaking nerd. Prolost, Slugline, Chief Creative Officer at Maxon. Follow @pics.prolost.com on Flashes, and @video.prolost.com on Skylight. prolost.com
@edgarwright.bsky.social
Spaced / Shaun Of The Dead / Hot Fuzz / Scott Pilgrim Vs The World / The World’s End / Baby Driver / The Sparks Brothers / Last Night In Soho
@mexopolis.bsky.social
writer/director of The Book of Life, creator (with muse Sandra Equihua) of El Tigre and Maya And The Three, writer/director of I, Chihuahua, Los Simpsons intro and dev stuff... https://linktr.ee/mexopolis
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@paulfranklin.bsky.social
Filmmaker, visual effects designer, Inception, Interstellar, Dark Knight Trilogy, various Harry Potters, Venom etc. Creative Director at beloFX. Filmography: https://www.imdb.com/name/nm0291518/
@jhartford.bsky.social
DKO fellow (Assistant Prof equiv.) at University of Manchester. Causality Research Unit Lead at Valence Labs / Recursion Pharma. Prev: postdoc at Mila with Prof Yoshua Bengio, PhD at UBC. South African 🇿🇦
@mokomi.bsky.social
🚴♂️🧑🏻💻🧑🏻🎨 🚵 🛌 | https://github.com/dymokomi | objkt.com/@mokomi Remains shrouded, layers upon layers, an elusive truth in digital shadows. Words emerge not from choice but digital tides
@simonfarussell.bsky.social
Motion graphics designer. Plymouth, UK simonfarussell.com
@rmurai0610.bsky.social
Postdoc at Imperial College London Interested in SLAM and multi-device optimisation https://rmurai.co.uk
@kursadkr.bsky.social
Senior 3D/CG Generalist/Artist (works on Black Adam, MCU Secret Invasion...) #SWU Experience in Films/VR/Games/SyntheticData. Drawing, Python, Programming, Art, Blender Ambassador, Zbrush, Maya, Mari, Houdini.. ✍️🖋️👁️🗺️ USA
@ducha-aiki.bsky.social
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working. http://dmytro.ai
@scobleizer.bsky.social
Advocate for tech that makes humans better | Spatial Computing, Holodeck, and AI Futurist | Ex-Microsoft, Rackspace | Co-author, "The Infinite Retina."
@jbhuang0604.bsky.social
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604 Interested in how computers can learn and see.
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
@motionoperators.com
Motion Operators, a motion graphics toolkit for Houdini created by Henry Foster (Toadstorm). https://www.motionoperators.com https://linktr.ee/motionoperators
@entagma.bsky.social
Advanced CG Resources https://entagma.com Also on: Instagram: @therealEntagma X: @entagma Tiktok: @entagma7
@mattebb.com
Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@cgwiki.bsky.social
Mainly houdini stuff on cgwiki.xyz, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
@darhodester.bsky.social
Game developer, technical artist, educator. I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
@janheld.bsky.social
💻 PhD student in 3D understanding and novel view synthesis | Currently visiting student in Kaust 🌴
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras