Chris Webb
Lead Technical Artist @ SMG
Former Programmer/Graphics at 5Lives/Defiant
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@punchesbears.bsky.social
Robots, ML, Animation, VR, & vidya games. Working on a Space Game & Wreckoons (a game about stealing trash & being an asshole). Profile doodle by Pendleton Ward
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
@timsweeneyepic.bsky.social
@esmolikowski.bsky.social
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
@druckmann.bsky.social
Studio Head, Head of Creative Naughty Dog; Executive Producer The Last of Us HBO; Writer/Director Intergalactic: The Heretic Prophet
@tiagogestalt.com
Game Designer @ Demerara, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@new-waster.bsky.social
Rogue Writer and Designer. Formerly at Weta Workshop, 5 Lives, Prideful Sloth, Defiant Development and everywhere else. He/Him.
@raydey.bsky.social
SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@jb.evain.net
Game Developers, Visual Studio and .NET at Microsoft. Update is called once per frame. I have friends everywhere.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@jorgejimenezart.bsky.social
Comic artist: BATMAN, SUPERMAN, JUSTICE LEAGUE, SUPER SONS, SUPERBOY, EARTH 2 and more.. Cocreator of Punchline, Ghostmaker, Miracle Molly, Clownhunter...
@amassingham.bsky.social
Game Dev and Freetime Illustrator from Brisbane, Australia Lead Programmer at Prideful Sloth, working on @gogotowngame.bsky.social Previously at Defiant
@emmakoch.bsky.social
3D Freelance Artist working with @OuterloopGames Making internet fan art when I can. Flying by the seat of my pants. https://www.artstation.com/ekoch
@pridefulsloth.com
Small game studio working on micro-AAA games. We made Yonder & Grow, now working on @gogotowngame.com Steam: http://bit.ly/GoGoTownWishlist Website: pridefulsloth.com
@joshcaratelli.bsky.social
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun Wishlist my indie Chess roguelike variant please! https://store.steampowered.com/app/3273750/Chessplus/
@oddhours.bsky.social
erix verkaaik (they/them) 🏳️⚧️🏳️🌈 → researching gamemaking communities → co-organiser of Squiggly River → occasional gamemaker → https://odd-hours.net/
@catshriek.bsky.social
Game Artist ☆ Animator | Art Masochist | She/Her 私の日本語は赤ちゃんレベルです 🎨 https://catshriek.tumblr.com/ 💼 https://cara.app/catshriek/portfolio
@tycarey.bsky.social
Co-founder/Creative Director League of Geeks, co-creator Armello, IGF nominated. Art Direction @ Chaosium. Former Board of IGEA. Solium Infernum (OUT NOW!) - I was discovered under a monolith.
@zander.supertonic.au
Award-winning noisemaker • dad • director of @Supertonic.au • bi 💖💜💙🏳️🌈 • (he/him)
@benbritten.bsky.social
CTO Of Mighty Build and Test. I teach robots how to play games for a living. Previously worked on many, many games; gamedev for nearly 20 years. I am old. I often post random 3d printing stuff and sometimes bunnies. He/Him. In Australia.
@bendroste.bsky.social
Game Designer, 3D Artist, and Jugger. Creative Director at my indie studio 100 Stones Interactive. Working on Memory's Reach.