Martin Zielinski
Well functioning anarchist.
CTO @ Zenos
Previously Co-Founder & CTO @ yaak.ai, game engine plumber @unity and @unrealengine, gamedev @yager.
Blog: https://alt-engineering.com
Mastodon: @darthcoder1@mastodon.gamedev.place
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@drewthaler.bsky.social
He/him. Tech lead @ RL. Previously: Mesh Communities, Trellis Research, Naughty Dog, PS4 PlayGo, PS3 FIOS, macOS DiscRecording. 26 years making big things.
@chriswaters1864.bsky.social
International humanitarian law, city diplomacy, borderlands, cycling. https://www.uwindsor.ca/law/cwaters/
@spolsky.bsky.social
I enjoy learning, currently mostly focused on LLMs and baking 😅 When the air outside is breathable I do some cycling 🚵
@glassbottommeg.bsky.social
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on something mysterious (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
@aurelioreis.bsky.social
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@mike-armstrong.com
He/him. UK-based comic writer/artist. One of the 2024 Broken Frontier "6 to Watch". Author of Span, Skeleton Crew, Bigger, The Lore Library. Up next: DROP https://mike-armstrong.com
@selfshadow.com
@keefjudge.bsky.social
Lead programmer at Tanglewood Games - does a lot of Unreal Engine coding. Cats, Coding, Sci-Fi, Occasional TTRPG. Neutral Good, maybe?
@jaimeohm.bsky.social
Software engineer. Carnegie Mellon alumna. San Francisco, CA Director of One More Thing Alongside Apple's WWDC Week https://omt-conf.com @omt-conf.bsky.social Co-organizer of Cocoaheads SF meetup.com/swift-language @sfswift.bsky.social
@jamessharman.bsky.social
Talkin’/Producin’ ⚽️ and slingin’ 🥧 25 yr media veteran… and still standing! Just about. @footyprime
@jmechner.bsky.social
I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo) and fill up sketchbooks. American in France. https://jordanmechner.com
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@al-swearengen.bsky.social
Country punk. Fire the GOP. Because in a country where liars aren't punished, liars rule. We're finding that out.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@darbotron.bsky.social
Tech/Design director. Human, husband, parent, skateboarder. Gamedev since '96. Company founder. BAFTA member & winner. GameDevHeroes Programming Hero 2019. Co-creator DJ Hero. #UKGI Cthulhu fhtagn ;,; www.darbotron.com
@tonywarriner.bsky.social
Game dev, coder, co-founder Brazen Gameplay with Stoo Cambridge New game 'UrbX Warriors' coming soon - follow here > https://shorturl.at/FIw0k More socials > linktr.ee/tonywarriner
@castano.mastodon.gamedev.place.ap.brid.gy
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA […] [bridged from https://mastodon.gamedev.place/@castano on the fediverse by https://fed.brid.gy/ ]
@larsknoll.bsky.social
CTO, Conclude. Former Chief Maintainer and CTO of Qt. Creator of KHTML. Lives in Oslo.
@marscuriosity.extwitter.link
⚠️ MIRROR OF twitter.com/MarsCuriosity ⚠️ If you own the original account and want to claim this, please contact @twttr-mirrors.bsky.social
@wmbolle.bsky.social
Software architecture; Sci-Fi; Metal and Punk; Interlingua; Concerned citizen worrying about the state of our planet and the intelligent species that inhabit it.
@unitygames.bsky.social
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
@emmacphllps.bsky.social
Graph specialist at Desmos Classroom, former math grad student. Likes algebraic topology, category theory, and justice in math.
@unconed.bsky.social
Professional shape rotator. More true than is convenient. https://acko.net/ https://usegpu.live/
@danacowley.bsky.social
Partner marketing at Epic Games Cary, NC + Oak Island, NC music + nature + delicious things
@barog1.bsky.social
Code/Design/Biz guy. ♥ Tech, Games, VR, AR, Travel, Food. Cofounder at @CoopInnovations, @SpecialEffect Ambassador, @uk_ie board. (he/him) https://linktr.ee/barog
@andrewcrawshaw.bsky.social
Gamedev and 1-person studio @ThunkdGames Past credits: The Magnificent Trufflepigs, Everybody's Gone to the Rapture, Amnesia: AMfP. Also run gamedev networking events. https://linktr.ee/andrewcrawshaw
@cfreundl.bsky.social
@iocat.bsky.social
Videogames at Xbox; zines, books, videogames, and skateboarding very slowly at home. I main Bluesky.
@bits.onethingwell.dev
Bits and pieces of software development wisdom, mixed with some humor. Web: https://bits.onethingwell.dev By @unixroot.bsky.social
@nantas.bsky.social
AI @ Pacific Fusion. Climate change monomaniac. PhD @ Oxford. Prev: Carbon Re, DeepMind, FAIR, MSR, […] 🌍 / 🇪🇺 / 🇮🇹 / he / him. Website: arbitrarygravitas.com
@miguelpinto.bsky.social
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@timsweeneyepic.bsky.social
@digsquid.bsky.social
@mcfunkypants.bsky.social
Optimist #gamedev since 93. Optimist #gamedev since 1993. Keynote speaker for Ludum Dare and Global Game Jam. #LDJAM #GGJ25 http://christerkaitila.com http://soundcloud.com/mcfunkypants/ mcfunkypants.com christerkaitila.com onegameamonth.com
@leighalexander.bsky.social
Story, games, procgen, bad futurism, spooky AI. Everything is narrative design. she/her https://linktr.ee/leighalexander
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com