@shawnewing.bsky.social
🇨🇦 Sr. Technical Artist @ Cellar Door Games ✨ Worked on: 33 Immortals and Rogue Legacy 2 ✨ Interests: Game Dev, Board Games, Film, and Comics #gamedev #vfx #realtimevfx #rtvfx #techart
@chijikedikeogu.bsky.social
💼 Technical Artist & Narrative Designer at Subjective Reality Studios 🎮 Portfolio: https://chijikedikeogu.com/ ⚙️ Ex Apple Database Designer & Senior Test Engineer 🏳️⚧️ Trans (she/her), Gyaru
@tr3d.bsky.social
Technical Artist Father | husband | he/him Portfolio: thorstenruploh.com Orbit Lights for Unreal: https://www.unrealengine.com/marketplace/en-US/product/orbit-lights Substance bake prep toolkit: https://tr3d.github.io/SubstanceBakePrep/ https://gum.co/jH
@cptbeebi.bsky.social
Software engineer and artist from Brooklyn NY, currently based in the Bay Area 💜 @amandatheghost.bsky.social
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@ruby0x1.ca
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 🏳️⚧️🏳️🌈
@tlaedre.bsky.social
Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
@sarahbadr.bsky.social
technical artist, composer; soon ixdm @fhnw.ch sarahbadr @ the other place 🪷 sarahbadr.com
@joosteggermont.bsky.social
art-director • game artist at Geometric Interactive || he/him https://linktr.ee/joosteggermont
@stromberg90.bsky.social
Senior Technical Artist at The Outsiders http://strombergart.artstation.com Worked on: Metal: Hellsinger, Battlefield 1, Battlefront, Total War: Rome 2, Payday 2 ++.
@nickcarver.bsky.social
Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, thatgamecompany, Bungie, Phoenix Labs, Wildlife, FRD.
@johnoreally.bsky.social
Technical Artist @ TBA 👀🤫 John_O_Really on Twitter ✦ Prev: Vampire Survivors, @NexusStories, @Unity ✦ Shaders & Real Time VFX ✨ ✦ ADHD :) 💫 ✦ They/them https://johno.re
@bartoszlipinski.bsky.social
Video Games Engine/Rendering Programmer. Coding things @11bit Studios.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@shadi3st.bsky.social
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
@ofavrel.bsky.social
Senior VFX Tech Artist #unity3d working on #vfxgraph. Previously: Lead VFX Artist #Dontnod, #ReadyatDawn.
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@davidmlally.bsky.social
Producer #Pixar. Win or Lose 🥎 (Now Streaming on Disney+!) #SparkShorts. Philly/SF. He/Him. Views are my own! #winorlose #pixarwinorlose #animation
@raphdee.bsky.social
Twitch Partner 🖤 Raphdee Live streaming every work day at 1PM EST For more: http://linktr.ee/raphdeslandes
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@6502b.bsky.social
Always making things. I made this game http://intheshadowsgame.com 👾 I also make miniatures things http://instagram.com/miniatua 🔎 and more : http://linktr.ee/6502b
@davidcottam.bsky.social
I make a da video gamez | 👾 Indie Game Developer | Artist | Gamer | Goofball | All Thots and Onions are mine and you can’t have them!
@akatapoutouvfx.bsky.social
Real-time VFX Artist @dontnod.bsky.social. Currently on #LostRecords. Worked on #Banishers #HarmonyGame #LifeisStrange2. Prev : 2D/3D Artist at IncarnaStudios. INFJ. He/Him.
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@danylorudenko.bsky.social
Graphics Programmer @CDPROJEKTRED. Previously Ubisoft, 4A Games, ex-lawyer. Currently building a Vulkan renderer. Opinions are my own.
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark