Torbjorn Laedre
Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@gutefabrik.bsky.social
An award-winning 🇩🇰 indie game studio, we made ⛵ Saltsea Chronicles, ☄️ Mutazione, 🤼♀️ Sportsfriends, & more. Handcrafted games made by human beings. linktr.ee/gutefabrik
@droctothorpe.bsky.social
Professor of Practice in Narrative Design for Games at WPI (@WPI_IMGD). Worked on LOTRO, DDO, Kingdoms of Amalur: Reckoning, Titan Quest, Empire Earth. (he/him)
@pnkyfish.bsky.social
Game Director working on Tealings 🍵 🎵 Marketing for a rock festival 🔴 Streaming at twitch.tv/pnkyfish 🚢 Organized Splash Jam ✨ Ex EA Playfish game designer and stuff Cofounder of 🎮Seagulls - heyseagulls.com @heyseagulls.bsky.social
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@tristancastle.com
Technical Artist @ Realities Extended Lecturer @ The University of Adelaide Solo VR dev working out of Unity https://linktr.ee/tristancastle
@tttlllrrr.bsky.social
composer/sound designer for game audio music & sfx for Gloomwood 🎶: Outer Night, GRYPT, NVR-NDR etc
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@goneshrimpin.bsky.social
2d & 3d artist, gamedevelopist Visit website for devlog: https://goneshrimpin.com/#/thunder-road/
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@snorflork.bsky.social
VR & Voxel obsessed game programmer, currently working at @resolutiongames.bsky.social by day, and making my own VR voxel engine/game by night. If you'd like to support me you can send me a tip at https://mytipme.com/profile/Snorflork :)
@davidmlally.bsky.social
Producer #Pixar. Win or Lose 🥎 (Now Streaming on Disney+!) #SparkShorts. Philly/SF. He/Him. Views are my own! #winorlose #pixarwinorlose #animation
@tiagochefestudio.bsky.social
I'm a game dev with some published games and developing a new one at the moment.
@eriksoderholm.bsky.social
Animation Director @OutsidersGames with Metal: Hellsinger. Worked on Mirror's Edge:Catalyst, Battlefield 3,4,1943, Bad Company 2 & Mirror's Edge.
@augusthakansson.bsky.social
50% of Motvind Studios - unlikely gamedev, artist and animator - any/all - working on BEYOND THE PLASTIC WALL
@braverooster.bsky.social
💡 Game Designer | UX/UI Expert | Digital Artist 🎮 Passionate about game design, creating experiences, and educating on UI/UX. 🇵🇸 brave-rooster.itch.io
@mcpoly.bsky.social
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
@claudiotulio.bsky.social
indiedev working on Ghost Villa http://s.team/a/2902780 and Arctico http://s.team/a/325210
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@eaboissiere.bsky.social
Experienced #GameDev and hobby #Writer. I've been around the games industry block from junior designer to head of multiple studios. Seeking new adventures with people who respect integrity and kindness. ♥️
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@clifftopgames.bsky.social
Kathy Rain (2016) Whispers of a Machine (2019) Kathy Rain: Director's Cut (2021) Kathy Rain 2: Soothsayer (2025) Inquiries: http://clifftopgames.com/contact/ Discord: http://discord.gg/aeYc64N
@ofavrel.bsky.social
Senior VFX Tech Artist #unity3d working on #vfxgraph. Previously: Lead VFX Artist #Dontnod, #ReadyatDawn.
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@seithcg.bsky.social
Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🔠 Word Play: http://s.team/a/3586660/ 🧲 Mind Over Magnet: http://s.team/a/2685900/
@migeel.sk
I help building the .NET runtime at Microsoft. My tweets are my own opinions and/or shitposts, not the official party line.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@anteru.bsky.social
Architect at Intel working on 3D graphics (previously at AMD doing the same)
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@wholesomegames.com
wholesomegames.com Wholesome Games Presents 🚌 Is This Seat Taken? 🍃 Minami Lane 🐇 Usagi Shima 🏠 MakeRoom
@debugmag.com
The indie games magazine | Available in print and digital | Written by humans, for humans | For editorial enquiries, our DMs are open! Get your copy: teamdebug.com
@tiny-gaming.net
>>> https://www.tiny-gaming.net/ || Little Games, Little Time, Big Fun || A blog dedicated to tiny gaming - Indie games that can be completed in one sitting or played in short sessions! --- https://ko-fi.com/tinygaming >>> Support us! <3
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.