Edu in 8 bits
8-bit era son. 64-bit era father & husband.
Ex-Associate Software Engineer at Striking Distance Studios.
Ex-Technical Manager for Real-Time Embedded Systems.
Retrogamming. Computer Graphics. Embedded Systems. Real Time. Low-level Optimization.
@rust-lang.org
A programming language empowering everyone to build reliable and efficient software.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@ioennir.bsky.social
Rendering engineer (AAA) & gamedev by day Indie dev by night PUBG Mad | ex- Striking Distance Studios d&d enjoyer they/them Pfp by my bestie: @inkeyjay Opinions are my own
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
@stuartcarnie.bsky.social
InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. 👍: #IndieGame #GameDev #IndieDev 👎: MAGAts, Tankies, Cryptobros, AI "art"
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@retrovirtualmachine.org
Retro Virtual Machine official account: www.retrovirtualmachine.org
@frangallego.bsky.social
Doctor en Informática. Desarrollador de Videojuegos y métodos educativos innovadores. Profesor en la Universidad de Alicante. Youtube: https://www.youtube.com/@ProfesorRetroman
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@locomalito.com
Hobbyist developer of traditional video games: #MalditaCastilla #Hydorah #TheCurseOfIssyos #Gaurodan #AbbayeDesMorts #Darkula #Verminest #8bitKiller and more… locomalito.com
@martincontel.bsky.social
Technical Art Director at #Housemarque working on #SAROS Previously: #CallistoProtocol #FF7Remake #FF14 #Hitman #DeusEx #Halo5 #Halo4