Carl Chimes
Free Agent. Former Technical Director at Blizzard Entertainment. Tweets are mine, all mine.
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@theroboz.bsky.social
🇮🇹 living in Sichuan 🇨🇳. Pico-8 programmer of: R-Type, Masters of the Universe, Klax, Mortal Cards. Working on R-Type for Sega Genesis/Mega Drive
@mattiasg.bsky.social
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson I write about things at mattiasgustavsson.com Feel free to DM me about anything
@sarahjaneavory.bsky.social
#Writer, #coder. Code C64 games in my spare time. Released my #BrileyWitch #C64 #RPG via http://itch.io. Also owner of 4 cats. https://sarahjaneavory.itch.io/
@monteboyd.bsky.social
Designer, C64 developer, dad. He/him. Sydney, Australia https://monteboyd.itch.io/
@martinpiper.bsky.social
Commodore 64, Electronics, Software, Pizza https://www.youtube.com/@MartinPiper6502 https://itch.io/profile/martin-piper
@sparsegamedev.bsky.social
Indie dev in Ottawa. Made Spring Falls. Making games in PICO-8. Previously worked on TUNIC & Cuphead. website: https://sparse.ca itch: https://sparsegamedev.itch.io/
@jentroidvania.bsky.social
Pixel Artist * Metroidvania Enthusiast * She/Her * Bi 🌈 https://www.artstation.com/jentroidvania https://x.com/jentroidvania
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@selfshadow.com
@timsweeneyepic.bsky.social
@elbeno.com
C++, Emacs, maybe Haskell. Now: embedded. Of old: video games, financial. Unironic.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@randal-highwind.bsky.social
I'm Rydia 🏳️⚧️Trans (She/Her) Chiptuner (Furnace, Famistudio) Trotskyist-Communist DMs are open my stuff: https://linktr.ee/rydia_theawesome Discord: @glacialtempation
@axiomverge.bsky.social
Solo dev who made Axiom Verge. Likes too many things and tries to do them all. axiomverge.com axiomverge2.com thomashapp.com
@krajzeg.bsky.social
Creator of Slipways: 🚀 https://s.team/a/1264280/ 🚀 Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! ⚔️ https://krajzeg.itch.io/solitomb ⚔️ Posting about all of it. Possibly overthinking the whole thing.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@2darray.bsky.social
i make games and silly code demos. some of my games: http://2darray.itch.io some free gamedev tutorials: http://demoman.net
@lpanian.bsky.social
Game dev. I'm really bad at social media. I like simulations and graphics, baking🥐, BJJ🟪, metal🤘, and probably some other stuff I'm sure. Currently at Moonshot, previously at Blizzard, Sucker Punch, Slant Six Games, and EA.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@garrykasparov.bsky.social
Vice-president of the World Liberty Congress. Founder & Chair of the Renew Democracy Initiative. Board of the Human Rights Foundation. Father, activist, author, speaker, 13th World Chess Champion.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@paranoidcactus.bsky.social
Indie game developer based in Melbourne. I draw pictures and write code and compose music and stuff.
@programmerlin.bsky.social
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@indieretronews.bsky.social
The latest free games, indie games and retro news, Visit us at http://www.indieretronews.com #retrogaming #indiegames #indie #retrogames #gaming
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@helpcomputer0.bsky.social
Pixel artist. Game dev as Badcomputer Prints: https://www.inprnt.com/gallery/helpcomputer0/ Coffee: https://ko-fi.com/helpcomputer0 Links: https://bio.link/helpcomputer0
@pauliehughes.bsky.social
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place