Glenn Fiedler
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@soundcreature.net
The legendary game and film sound monsters. Step out of a triangle, into striped light! 🇳🇿 https://www.soundcreature.net/
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@dphrygian.com
MAEK GAEM Principal Engineer at @questiongames.bsky.social Co-founder at @minorkeygames.com, making Eldritch 2 Guitar, vinyl, film, pro wrestling Still going to make an immersive sim someday ✝️🏳️🌈 👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@jackmathews.bsky.social
Metroid Prime 1 and 2 Technical Lead Engineer, MP3 Principal Technology Engineer, formerly Founder and Technical Director Armature Studio, Principal Engineer at Bluepoint Games.
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@prestonglenn.bsky.social
Designer | Independent < Respawn < Infinity Ward < 2015 < Independent Apex Legends (Launch - Season 17) Titanfall 1 + 2 Call of Duty 1 + 2 + 4: Modern Warfare + Modern Warfare 2 Medal of Honor: Allied Assault
@cirocontns.bsky.social
Game designer/coder, lecturer at times, full-time meme. Working at coherence. In the past: Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
@mikael.hermansson.io
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others. Creator of the Godot Jolt extension.
@marc-b-reynolds.bsky.social
https://marc-b-reynolds.github.io/ https://mastodon.gamedev.place/@mbr
@wkerslake.bsky.social
Game Director @ Crystal Dynamics Prev (Radar, EA, Lightspeed Games, Atari) Periodic Photographer https://about.me/willkerslake
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@sascharode.bsky.social
Engine, tools and graphics programming in C, previously @deck13_de
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@joshcaratelli.bsky.social
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun Wishlist my indie Chess roguelike variant please! https://store.steampowered.com/app/3273750/Chessplus/
@braindx.bsky.social
Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
@scoopr.bsky.social
@seanos.net
Systems Engineer at Valve; gameservers, datacenter infrastructure… Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others Mastodon: seanos@mastodon.seanos.net Website: https://seanos.photo
@proguerammer.bsky.social
Technical Director at Iron Galaxy Studios. Obliterator of Perforce depots, and scourge of IT departments everywhere. Resident suburban dad.
@tony.coculuzzi.social
• Game Dev @innersloth.com on Among Us ඞ • Prev: Cuphead lead dev, Florence lead prog, etc • Making cool things as @wilder.games • Married to @farah.coculuzzi.social 🇨🇦 Kingston, Ontario https://tonycoculuzzi.com
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@wickerwaka.com
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@villeruusutie.bsky.social
Principal Animation Programmer at Remedy working with Motion Matching, optimizations and own tech. Climber, acrobat, Aikido and Karate practitioner. Ex Wushu, Wing Tsun, Tang Lang, etc...
@glutinous.bsky.social
An Australian in Los Angeles writing code for Respawn Entertainment. https://stegobego.com
@wolfjawstudios.bsky.social
Wolfjaw Studios is a development studio based in Troy, New York, developing online game services with a keen focus on player experience.
@tadej.bsky.social
Adventure game developer / multiplayer expert. 🎨 Elroy and the Aliens: @ElroyTheGame.com [OUT NOW] 🌐 Co-founder & CTO at @coherence.io 🌍 Malmö, Sweden Code, writing, design, photography. 🔗 https://tadej.eu
@jepu.bsky.social
Comms & media relations in tech & games. Painting, occult & weird shit. Punk, metal & parenting. She/her 𖤐
@ingloriousmp.bsky.social
Studio Director @wolfjawstudios. Work in the games industry. #leagueoflegends #destiny #amongus #NBA2k #apexlegends. Braves & Knicks fan.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@pjarvilehto.bsky.social
Likes making games. Led, directed and created variety of acclaimed and best selling hit titles and IP such as Max Payne, variety of Angry Birds titles and Best Fiends. Board member @ Sustainable Games Alliance.
@thebag1981.bsky.social
🏴 •Lead coder at Playsport Games •Co-founder of Bit By Bit Games •ex-Lionhead gameplay & AI coder (B&W2, Fable 2 3 & H) #BAFTAGames he/him
@mikedurn.bsky.social
Lead Software Engineer @ Respawn Entertainment. Apex Legends, Titanfall 2.