@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@gingerbill.org
I'm a Ginger thus I have no soul. Creator of the Odin Programming Language https://odin-lang.org Working with JangaFX on EmberGen/GeoGen/LiquiGen
@gpakosz.bsky.social
🤿 In between realities at ❤️ C — (Oh my) tmux — Vim 🤯 Opinions are my own ⚠️ With more threads comes great responsibility 🇫🇷 Nantes / Paris 🐘 https://mastodon.gamedev.place/@gpakosz
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@frozeninmtl.bsky.social
Made in France. Exported to Australia. Frozen in Montreal. Senior AI programmer @EpicGames
@richardrouse.bsky.social
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
@sanctusxyz.bsky.social
Procedural & Material Artist Creator of Sanctus Library Addon for Blender 3D #b3d #geometrynodes
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@renaudbedard.bsky.social
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad. You may remember me from such games as FEZ and Cooldog Teaches Typing. Old tech ramblings @ http://theinstructionlimit.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/