ForrestTheWoods
Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
@cboehm.bsky.social
Writes, edits, talks, creates, mostly about soccer. Drop a line whenever.
@timostlundfoss.bsky.social
Writer at Sounder at Heart, singer and dancer with Seattle Men’s Chorus, wife guy, dog dad, creator and consumer of food and beverages. Personal writing at https://words-that-stick-to-your-ribs.square.site/
@findingfortune.bsky.social
We'll all find Fortune's Favor. Writing a next-gen voxel game engine in OpenGL, C++. youtube.com/@Finding_Fortune
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@was.tl
Created http://adventofcode.com, http://compute-cost.com, http://anoik.is, http://was.tl/projects/; Principal Architect at https://acvauctions.com
@chrisbusse.bsky.social
Life-long gamer, video game dev, cat lover. There's a good chance I'm not the Chris Busse you're looking for. ;)
@crmarsh.com
Building Astral: Ruff, uv, and other high-performance Python tools, written in Rust.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@simonwillison.net
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
@davepadilla.bsky.social
CEO at Evening Star. Executive Producer on Penny’s Big Breakaway. Irregularly here. Regularly elsewhere.
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@programmerjoe.com
Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change. [email protected] for "DMs"
@gweezlebur.com
Principal Software Engineer at @riotgames.com working on 2XKO (@2xko.riotgames.com) Formerly Legends of Runeterra and League of Legends. @[email protected] on Fediverse https://gweezlebur.com Was @ivey on Twitter
@timjung.bsky.social
staff eng @ riot games 🛠️ matchmaking + skill + ranked : 2XKO + more R&D | aka Riot boxwood | past : wildrift + callofduty | posts are my own | wife guy that loves his wife @yewfy.bsky.social 🖤 linktr.ee/timjung
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@deanoc.bsky.social
Co-creator with @julian_gollop of Chip 'n Clawz Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple Wheelchair and crutch user. Game dev since last century.
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@jkooza.bsky.social
Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love photographing remaining nooks and crannies of old Japan, and making and playing classic video games with modern polish.
@joelburgess.bsky.social
Studio Head at Soft Rains Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandma’s Boy
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@itsrobdavis.bsky.social
Campaign Director #GhostofYotei. Prev: Gow 2018, Ragnarok, Apple Vision Pro, The Saboteur. I love all the arts but I love video games the most because they combine so many of them
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@k2theswift.bsky.social
Game Creative and Business Strategist. Ex- Xbox/Google/EA/Amazon/Valve.
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @[email protected]
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@animationmerc.bsky.social
Animator, GameDev, Director, Station Wagon influencer. Previously Anim Director on State of Decay 3 and Perfect Dark. Animated on Battlefield 3/4/1/V, Alan Wake, Killzone 2, Treyarch's Spider-Man games and more.
@karlschmidt.net
Tech Leader, author at DebugBetter, former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader debugbetter.com karlschmidt.net
@doubleanna.bsky.social
(Former) Double Fine Engineer. Worked on: Psychonauts, Brütal Legend, Costume Quest, The Cave, Dear Leader, Broken Age, Headlander, Psychonauts 2, others. Plus a few tiny indie games. Accidentally founded Molyjam. Avatar by @michaelfirman.bsky.social
@enameledkoi.bsky.social
I used to make games. Now I write and make stuff with yarn and thread. But mostly I make nuggies in the air fryer
@selfshadow.com
@blackjero.bsky.social
Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky. https://twitter.com/blackjero (inactive) mastodon.gamedev.place/@blackjero
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen