Fredrik Kihlander
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night!
http://kihlander.net
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@vacancymagnus.bsky.social
Dad, husband, horror movie podcaster and game developer in Stockholm. vacancy.se
@forrestthewoods.bsky.social
Software Engineer. Shipped a bunch of video games. Currently working in VR research land. Blog: https://www.forrestthewoods.com/blog/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@morphcat.bsky.social
We make new NES games! #NESdev 🖥 code, music @miau6502.bsky.social 🎨 graphics @betoux.bsky.social 🌍 morphcat.de, http://discord.gg/g2fdSwy
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@marcussvensson.bsky.social
Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@mannyfrog.bsky.social
Professional 3D Artist since 2004, Freelancer @ PolyRoger AB, Game Developer, Swede, Music Maker, Game Maker etc.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@mhughson.bsky.social
Game developer making new games for old systems, such as the NES and Game Boy! #nesdev #gbdev • From Below (NES | 2020) • Witch n' Wiz (NES | 2021) • From Below Pocket (GB | 2023) • Super Sunny World (NES | TBD) MORE: https://linktr.ee/matthughson
@devilkitten.bsky.social
UX designer, most of the time. Opinions are most definitely my own. Game developer, feminist, nerd, snarky person with many opinions. She/her. Sometimes known as a feminist armored fist in TTRPG circuits.
@frankengraphics.bsky.social
Ellen creates NES games, tools & pixels. https://frankengraphics.itch.io/ https://ko-fi.com/frankengraphics https://patreon.com/frankengraphics
@humus512.bsky.social
Co-founder at Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@kristoff.it
VP of Community @ Zig Software Foundation • Zig Livecoding http://twitch.tv/kristoff_it • Creator of http://softwareyoucan.love • Blogging http://kristoff.it • Host of https://zig.show • 📧 loris@sycl.it
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@sparsevoxel.bsky.social
@Blizzard_Ent, Activision, Avalanche, Starbreeze, Simbin (World of Warcraft / Survival Title / CoD Vanguard / JustCause3 & 4 / Rage / Syndicate / Race Pro) github.com/ecilasun/tinysys @the_cilasun@mastodon.gamedev.place u/Not_Computer
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app