François - Frozax Games
Indie game dev behind Tents and Trees.
PC, Consoles and Mobile
www.tentsandtreesgame.com
www.frozax.com
#gamedev #indiedev
@rogue13.bsky.social
-Principle VFX Tech Artist @ Azra Games -VFX Artist, Game Dev, Architect -Founded http://polycount.com - @polycount -Ex: Survios, Meta Reality Labs, Microsoft, Sony -Drives a Blue car
@iansmithartist.com
Senior Environment Artist @ Playground Games 10+ years making immersive stuffs. Making personal projects with Houdini and UE5. ✨ https://www.iansmithartist.com/links 🎨
@daymaredev.bsky.social
Storyteller, former Sr. Game Code at Funcom, former consultant, former lecturer. Currently head of digital transformation. Gamedev obsessed with emergent gameplay, sense of wonder and exploring worlds with friends.
@johnfredcee.bsky.social
Senior Programmer at Double 11. https://johnfredcee.github.io/ 🕹️ Gears: Tactics, Dirty Bomb, Bang Bang Racing, Driver: Parallel Lines, Stuntman, T-Mek, Mary Shelley's Frankenstein I was shipping games when you were shipping nappies! He/Him.
@gamedevnet.bsky.social
still making video games! // working on a co-op roguelite where a group of wizard critters defend their caravan as they drive into the heart of darkness!
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@framedworld.bsky.social
Lead character artist at arenanet, driving character creation for games like Hogwarts Legacy, Xcom 2, Civ VI. Art Director, Sculptor & Mentor. #GameDev
@anicic-filip.bsky.social
Unreal Engine programmer. From 🇭🇷🇧🇦 Working in digital twin. Previously games, VR training and digital installations.
@gdcorner.mastodon.gamedev.place.ap.brid.gy
Software Developer. I have worked in games, advertising doing AR, VR and web development. Developer of Rush Hour Vehicle Animator for Unreal Engine. [bridged from https://mastodon.gamedev.place/@gdcorner on the fediverse by https://fed.brid.gy/ ]
@vexod14.bsky.social
Senior game artist (No AI/nft), fan of Rayman2, LotR, SW, and Blizzard Art. Also akeytsu & 3DCoat Lover, and dad of the fan project Star Wars - Redemption linktr.ee/vexod14
@randotwino.bsky.social
Human being & Game maker, @swingswingsub.bsky.social co-founder Links: https://bento.me/randotwino Mostly write in french
@chriszuko.bsky.social
Technical Director at Terrible Posture Games who is also Solo developing Mix Universe Mix Universe👉 http://store.steampowered.com/app/1654810/Mix_Universe Battle Train https://store.steampowered.com/app/1708950/Battle_Train/ My opinions are not TPG's.
@fear-the-phantom.bsky.social
Horror game dev. Wishlist Envelope: https://linktr.ee/skaar.game.productions
@piratesoftware.live
Game Developer 💛 Director of Strategy - @offbrand.games 💜 Making #Heartbound 💛 Stream - https://piratesoftware.live 💜 Business: [email protected]
@becomingcaptain.bsky.social
🔥ACTA NON VERBA🔥 💀MEMENTO MORI💀 Gamedev for Le Havre Création Try our game: https://bit.ly/try_theGame Wishlist Our game here: https://bit.ly/join_our_crew
@unrealcg.bsky.social
I make VFX in UE5 My Tutorials : https://www.youtube.com/@UnrealCG Project Files : https://www.patreon.com/unrealcg
@toadsanime.lostincult.co.uk
Curated game news for game workers & gamers I run @LostInCult.co.uk's games pub label bit + Marketing Dir. • Indie Mixtape creator • Debug IGA winner • BAFTA full Member • ex Super Rare/Numskull/journo • indies + physicals ❤️🏳️🌈 [email protected]
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@victoriatran.bsky.social
✨ Communications Director @ Innersloth/Outersloth/Among Us ✨ Wholesome Games organizer ✨ Community Dev newsletter: https://www.victoriatran.com/newsletter
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @[email protected]
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@midiphony.bsky.social
🎮 Gameplay programmer @ Ubisoft Paris Studio 🎹 Musician in its spare time 🇫🇷 pp created with Picrew’s “makowka character maker II“
@gamedevkevin.bsky.social
Irish C/C++ programmer. He/him Games, Coding, Art Gaeilge agus fáilte! ☘
@per-mortens.bsky.social
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him) http://mastodon.gamedev.place/@Per_Morten_S
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@rinimt.bsky.social
She/Her | Canadian Gaming Creator on YouTube | [email protected] | http://youtube.com/rinimt | http://linktr.ee/rinimt | FFXIV: Primal (Ultros/Famfrit)
@lekon.bsky.social
Yep, that Lekon! Reviewer of so many games, writer of so many fun things. Portrait comes from David Baumgart!
@geeofdee.bsky.social
Talking about video games online and on TV | GGSP + ABC Gamer | N7 Trash | Views are my own | she/they Email: [email protected]
@heyitsdora.com
She/her. Producer for Truth Scrapper, In Stars and Time, Bear & Breakfast, The Tartarus Key, etc. Producer, operations, writing. Working on UNANNOUNCED PROJECTS! Open for work and consulting! Opinons are my own. https://heyitsdora.com/
@dotage.bsky.social
Indie gamedev, gameplay engineer, PhD, making a game about a grumpy village elder
@xkcd.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@keescheese.bsky.social
Programmer at Double Fine, Lead Programmer on Psychonauts 2. not um, a purveyor of fine cheeses.
@alexrosegames.bsky.social
Indie dev, made Super Rude Bear Resurrection 10 time medallist in Ludum Dare Console porter (Recompile, SWOTS, Passing By, Cluedo, Ticket to Ride) Physicist, lectured dynamics at Technikum Wien My 40 jam games: alexrose.itch.io Site: alexrosegames.com
@studioanisa.bsky.social
🎮 Product Manager & UX Lead, 1TK Games ⚔️ Founder of Limit Break Mentorship 🎖️ Forbes Under 30, and GI biz Top 100 Influential Women in Games 🏆 BAFTA member, jury chair, award winner 🇲🇾🇬🇧🇪🇺 Malaysian based in the UK
@shoomlah.bsky.social
Lead Visual Designer at Cyan. Previously did stuff for Half-Life: Alyx, Westworld VR, Mondo. Draws a lot of rocks and historical fashion | ClaireHummel.com | linktr.ee/shoomlah
@derek-lieu.com
🎬 Game trailer editor who made trailers for: Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more! He/him https://dereklieu.carrd.com