Jarl Larsson
ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@hellishromance.bsky.social
I make music, art, & games. Check out my RPG Infinite Mana: https://store.steampowered.com/app/1369970/Infinite_Mana | Music: https://t.co/rRxKniruBO
@arananderson.com
✨VFX / Tech Artist: Subnautica 2, Star Citizen, LEGO Star Wars & more... Making: @proximityalert.space PROXIMITY ALERT! Co-op, space, survival horror, with chaotic minigames. Join the crew for updates & more! 💥➡️👉 proximityalert.space 👈⬅️🪐 #gamedev
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@ossianboren.bsky.social
analog/digital game designer. previously at Thunderful -- worked on Lost In Random and a SteamWorld title. indie games: catnipped.itch.io blog: catnipped.bearblog.dev she/they/he based in Gothenburg ,Sweden.
@matt-ostertag.bsky.social
Doing VFX at tuatara.bsky.social | Technical Director Making things look cool with VFX, shaders, tech art and lighting.
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@andreadallalba.bsky.social
Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍 Graphics enthusiasts 👾 European 🇪🇺
@lavz24.bsky.social
Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@eigenbom.bsky.social
Game developer. UI Engineering Lead on Call of Duty. I made MoonQuest and other things. On the web at https://bp.io. Change my profile pic: https://bp.io/app/avatar Historically: https://twitter.com/eigenbom
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@pando42.bsky.social
French 🇫🇷 Video game developer in Montréal, Québec. I worked on Dishonored 2, The Crew 2, unannounced projects, now Assassin's Creed. Gave lectures at Isart DIGITAL. Also indie dev (Agape Studio, Metatek). 🏳️🌈 ally (He/him).
@canadiancorndog.bsky.social
FX and Technical Artist working in games industry for 24 years (so far) on 20 published titles. PS2/3/4, XBox/360, Gamecube/Wii, Quest/2/3, PSVR, PC, mobile and few other platforms Unity, UE4/5, Idtech4 and custom in-house engines #vfx #techart #gamedev
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@ollhax.bsky.social
I make games! Game director for SteamWorld Heist 2, Dig 2, and a bunch more. Now fulltime indie!
@wishfully.bsky.social
Indie game studio in Sweden. Makers of the Sci-fi Puzzle Adventure Planet of Lana ( @planetoflana.bsky.social )
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@otterspacedev.bsky.social
Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website: https://uncountedisles.com/ https://store.steampowered.com/app/2012030/Uncounted_Isles/
@untitledarmy.bsky.social
Artist and director Lucas Camargo Aka UntitledArmy. Available for work at untitledarmyhello@gmail.com
@ianzell.bsky.social
Game dev, artist, programmer | he/him Senior Artist at Ustwo Games. Alba, Assemble With Care, Desta, Monument Valley 3 Solo dev on personal game projects: - Bones of the Bug Mother - ARPG/Zelda-like - Unnamed bug management simulation game
@leondenise.bsky.social
designer and engineer. weird and experimental. https://neondelice.xyz/ https://neonminuit.xyz/ https://cookie.paris/all/
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@lawnmeower.bsky.social
Hi, I'm Sophie, with a PH, just like a scientist measures a lemon's acidity! Amateur human at lvl 31, hacker, programmer, gamer. Also expect some shitposts. C++ is my emotional support language https://linktr.ee/lawnmeower Formerly CosmoCortney
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@xanderstudios.eu
18 years old | he/him | Paris, France 🇫🇷 Français/English/Norsk OK Learning Suomi/Íslensku/Nederlands/日本語/Deutsch/Svenska Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@adventureislands.bsky.social
Finnish 🇫🇮 gamedev and pixel artist Current Project: Tiny Dangerous Dungeons Remake Now available: https://store.steampowered.com/app/3179810/Tiny_Dangerous_Dungeons_Remake/
@erlkoenig.games
🎮 Indie gamedev 🤝 Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies https://www.erlkoenig-games.com Go Play Outside!
@benjigamedev.bsky.social
Gamedev working on Azaran: Islands of the Jinn https://store.steampowered.com/app/2994220/Azaran_Islands_of_the_Jinn/ discord.gg/FxFhsSXbAG
@saradavidsson.bsky.social
People & Culture Operations Manager @thunderfulgames | Ambassador @wigj 💖 Angel Investor - PlayCap | Super funny | 🇸🇪
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@shawnthemiller.bsky.social
Solo Developer & Animation Consultant. https://linktr.ee/ShawnTheMiller ———In Development———- PlayTiltshift.bsky.social ————-Shipped—————- www.Omochapon.com ————-Helping —————- goldboroughstudio.bsky.social thirdsilence.bsky.social Smgstudio.bsky.soc
@hollowponds.bsky.social
A videogame studio currently working on secret things! Wilmot Works It Out is out now on PC. We also made Flock, I Am Dead, Wilmot's Warehouse and Loot Rascals. For support queries support@hllwpnds.com