@aschrein.bsky.social
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@oliemack.bsky.social
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@rocketmoose.bsky.social
Engineering Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@juansosa.es
Software engineer, machine whisperer, procgen enjoyer. Fluent in coding and memes. Solo dev, still trying to figure out what to build next 🖖 He/Him/Your Grace 🇪🇸 🇮🇨 ES/EN
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@dmikis.bsky.social
Graphics Programmer at Cinemersive Labs, prev. Saber Interactive, Yandex.
@bondsarahbond.bsky.social
Momma 👧🏾👦🏾 | President of Xbox 💚🎮 | Needs green tea 🍵 | Likes sparkly shoes 👠 | Loves games and the people who make them.
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@educatedpork.bsky.social
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@domipheus.bsky.social
Was: Graphics & FSR Lead at AMD Previously worked on GPU drivers, debuggers, compilers. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own