@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@stevejtrettel.bsky.social
Math Prof: Geometry, Topology and Illustration at University of San Francisco. Minnesotan, from the occupied lands of the Dakota people.
@raphaelameaume.com
Freelance Creative Technologist. Building Fragment, a web development environment for creative coding. he/him https://raphaelameaume.com https://fragment.tools
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@arthurschiller.bsky.social
Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit. Early Access: https://bit.ly/scenery-beta
@rezaali.bsky.social
Product Designer + Software Engineer Built valence3D.app Prev @apple @google @nokia @matucsb #3D #form #code #design #ux #gfx #shaders
@jeremyjackson.bsky.social
Learning, growing, and staying caffeinated. Working on #StarSpark. #GameDev // #HomeTeamGameDev alumni (https://hometeamgamedev.com) 🎮 https://jeremyjackson89.itch.io 🐘 https://mastodon.social/@jeremyjackson 📍KY
@matthiascode.bsky.social
FOLLOWS YOU. Freelance Senior iOS Engineer 🍏. Form. Chrono24, OetkerDigital, IBM. Making iOS Videos! Also Unity, VR, XR. Not on the 30u30 list, opinions are my own https://linktr.ee/matthias_code
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@alexene.dev
Principal Engineer @ Prime Video. I write rust every day 🦀. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games https://linktr.ee/alex_ene
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@flyingthread.bsky.social
Rendering & Performance at Mercedes-Benz. Formerly EA Criterion, Electric Square. Added bugs to Sniper Elite 5, NFS Unbound and some other things.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@sndels.bsky.social
Computer Graphics, on and off the clock. GPU wrangler, engine plumber and tools artisan on 3DMark. Toys and experiments at https://github.com/sndels
@timd-ca.bsky.social
biology • spatial computing • phd • founder@cellwalk https://cellwalk.ca #ComputerGraphics #SciComm #GameDev #VisionPro #iOS #VR #EduSky
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@wumpf.bsky.social
Developer at https://www.rerun.io/ graphics enthusiast, co-maintainer of #wgpu <3 Previously game engine dev @ Unity & Havok
@xanderstudios.eu
18 years old | he/him | Paris, France 🇫🇷 Français/English/Norsk OK Learning Suomi/Íslensku/Nederlands/日本語/Deutsch/Svenska Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@brendanduncan.bsky.social
Staff Graphics Engineer at Unity, WebGPU and WebGL. https://github.com/brendan-duncan
@kitasenjudesign.bsky.social
北千住デザイン https://instagram.com/kitasenjudesign/ https://x.com/kitasenjudesign/
@atokma.bsky.social
Principal UX Designer on Hytale • Prev: Lead UI/UX @ Creative Assembly on Total War • Proud member #WeCanFixItInUI • Space Cowboy • Organizer of Sofia Game Jam & Conference • All views are my own. https://bento.me/atokmakchiev https://sofiagamejam.com/
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app