glTF
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.
Learn more at: https://www.khronos.org/gltf/
@openhistoricalmap.org
Explore the world throughout time, mapped in minute detail by people like you & dedicated to the public domain. OHM is a charter project of @osmus.bsky.social and cousin of @openstreetmap.bsky.social. #oldmaps #dh #hgis https://www.openhistoricalmap.org
@aswf.io
The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
@dithernet.bsky.social
Emagineur depuis 1967. Développeur XR / WebXR, stéréoscopiste, panoramiste, consultant. http://urlz.fr/f6Li
@elalish.bsky.social
Rogue geometer. Aerospace-turned-software engineer. Blog: elalish.blogspot.com Art: www.thingiverse.com/emmett/designs 20%: manifoldCAD.org
@maxontech.bsky.social
@glTF.bsky.social co-creator & open 3D formats supporter 🤝 CEO @rapidpipeline.bsky.social https://max-limper.de
@3dcommerce.bsky.social
@lukehibbert.bsky.social
22. Master's graduate in Computer Science for Games. LinkedIn: https://www.linkedin.com/in/luke-hibbert-7b7a37175/ Portfolio: https://lukehibbertportfolio.wixsite.com/gamedev
@osayami.bsky.social
Linux & Foss advocate , content creator D-16 صانع محتوى عن تطوير الالعاب ، البرمجيات الحرة و مفتوحة المصدر ، لينكس و صناعة البرمجيات Community manager at Sudanese Game Collective
@nattomaki91.bsky.social
3D Software engineer @ Catenda, ex Funcom/Dimension10/Retrogene/Kongsberg. I'll be posting about Chinese language learning, Japanese, game development, books, food, and travel! My open source projects: https://github.com/mlavik1/UnityVolumeRendering
@taikimitsuishi.bsky.social
Art Director / Asset Super Visor / Senior Environment Artist mostly post about my personal-work.
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
@doragonhanta.bsky.social
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
@rezaali.bsky.social
Product Designer + Software Engineer Built valence3D.app Prev @apple @google @nokia @matucsb #3D #form #code #design #ux #gfx #shaders
@gravesghostly.blog
🐺 Hi there, I'm GRAVES (He/They)! 👋✨ Indie Designer/Developer (@grimly.rip) | Gaming Blogger/Virtual Photographer (https://gravesghostly.blog) | POC/Demisexual/GayDHD + Anxiety Haver | #grimlydesignstudio
@luckbe.bsky.social
Digital artist making digital goods for a digital world. Eden by Eve est. 2011 MP: https://marketplace.secondlife.com/stores/68477 YT: https://www.youtube.com/@luckbe Ko-fi: https://ko-fi.com/luckbe777 She/They, 34 y/o genderqueer polyam furry. Tired.
@elicdavis.bsky.social
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own Building a node-based 3D modeling software for the web in my free time: https://elicdavis.github.io/polyform/
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@nodragem.bsky.social
Data Scientist and Dad by day. 2D/3D Artist, Game dev, Godot contributor by night. Twin Stick Shooter Starter Kit: https://github.com/Nodragem/top-down-action-adventure-starter-kit
@maxwellgraf.secondlife.bio
Since 2006 Rustica, my region in Second Life, has been my canvas. I am one prim with the multiverse. Come explore! http://maps.secondlife.com/secondlife/Rustica/45/49/104 My work can be seen on Flickr https://www.flickr.com/groups/Rustica/pool
@slnorthsky.bsky.social
Retrocomputing Enthusiast, Infosec Architect, HW Design Engineer, Generalist. 🇪🇺 Enjoying pixel art and low poly 3D. Widely interested in all things tech. Working on a demo. Posts are my own. https://northsky.sgi.sh
@jochemla.bsky.social
CTO @ Iconem Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️ activating @jochemla@mastodon.social | @jochemla.bsky.social
@donmccurdy.com
Graphics, data visualization, and web technologies. CARTO. Previously NYTimes R&D and Google. Contributor to glTF, three.js, and A-Frame VR. he/him. Brooklyn, NY. https://www.donmccurdy.com/ https://hachyderm.io/@donmccurdy
@aaronfranke.dev
Software Engineer. glTF enthusiast. Frequent contributor to Godot Engine. Furry. He/him. Born 1999-01-13.
@mattrossman.com
Writing: mattrossman.com Work: hallway.ai I build web applications with emerging tech. Geeked about @effect-ts.bsky.social
@poulfoged.com
Developer of many things. Co-author of three online escape rooms (see https://zebraescapes.com) using ThreeJS, Blender & TypeScript. Also built https://linkstacks.io (a bookmark manager). Travels the world, debugs his way through airports.
@waynestedman.bsky.social
UX Engineer & Design Systems geek | Dad & Husband | soft spot for 3D and wood turning videos
@bghgary.bsky.social
Working on Babylon Native, Babylon.js, and glTF at Microsoft. Father, Husband, Gamer, Tennis/Vball/Piano Player.
@neilt3d.bsky.social
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
@gamercatneko.bsky.social
Friendly Neighborhood JavaScript Ninja Cat. Post mainly stuff from my little JavaScript 3D engine or from my little cat game.
@metaverse-standards.org
The Metaverse Standards Forum is a non-profit, member-funded consortium of standards-related organizations, companies, and institutions that are cooperating to foster interoperability for an open and inclusive metaverse. https://metaverse-standards.org
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app