Max Limper
@glTF.bsky.social co-creator & open 3D formats supporter 🤝
CEO @rapidpipeline.bsky.social
https://max-limper.de
@pauline-cx.bsky.social
Indie hacker 🇫🇷 100k€+ ARR https://iacrea.com, I post about my SaaS journey and I share tips to grow a SaaS there: https://paulinecx.beehiiv.com/
@bieberlan.bsky.social
BieberLAN 🧡 🔥03.-05.10.2025🔥 Kulturhalle Rödermark Anmeldung offen! www.bieberlan.de ©️CCS e.V. (Computer Club Südhessen) #lanparty #zocken #gaming #🧡
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@tonikopantoja.bsky.social
Animation Person Previously: Invincible + Blue Eye Samurai + Jurassic World Chaos Theory
@utrgv-edtech.bsky.social
Professor of Educational Technology at the University of Texas Rio Grande Valley. Current research interests include learning experience design (LXD), e-learning, microlearning, and AI in education. https://www.linkedin.com/in/renecorbeil/
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@legado3d.bsky.social
⛏️ Arqueología 📸 Virtualización del Patrimonio 🎮 Videojuegos #Archaeogaming linktr.ee/legado_3d
@ddevoe.bsky.social
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@babylonjs.bsky.social
Official account for Babylon.js, the powerful, beautiful, simple, open-source web rendering engine. Website: www.babylonjs.com Forum: forum.babylonjs.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@trigrou.bsky.social
Co-founder & CTO @Sketchfab https://sketchfab.com/ SF6 Zangief player, handstand enthousiast and a beginner piano player. I still code a bit on the side with some tech like WebGPU. https://trigrou.com
@kaisalmen.bsky.social
father, husband, software engineer @typefox.bsky.social with roots in 3D computer graphics, Badminton player
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@materialx.bsky.social
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
@adobelive.bsky.social
Here to celebrate artist stories, share knowledge, and foster connections with inspiring mentors & leaders. https://www.youtube.com/@adobelivecommunity 📌 NOTE: This profile is not monitored for support inquiries or broader Adobe feedback.
@unity.com
The Official Unity3D Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms Discover more: https://unity.com
@blender3d.bsky.social
Blender is the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ Now on bluesky!
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@metaverse-standards.org
The Metaverse Standards Forum is a non-profit, member-funded consortium of standards-related organizations, companies, and institutions that are cooperating to foster interoperability for an open and inclusive metaverse. https://metaverse-standards.org
@tomaszbednarz.bsky.social
SIGGRAPH Asia Conference Advisory Group Chair, ACM SIGGRAPH Executive Committee Director, Director of Strategic Researcher Engagement at NVIDIA
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@nebulousflynn.bsky.social
🗿 Cultural Heritage | 3D | Open Access | Engagement 🏺 Prev.: Sketchfab | Epic Games | British Museum | Museum in a Box nebulousflynn.substack.com
@rapidpipeline.bsky.social
100x Your Productivity and Use 3D Digital Products at Scale💡⚡ 👉 Try it free at: rapidpipeline.com
@gltf.bsky.social
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app