Osman Ahmed
Linux & Foss advocate , content creator
D-16
صانع محتوى عن تطوير الالعاب ، البرمجيات الحرة و مفتوحة المصدر ، لينكس و صناعة البرمجيات
Community manager at Sudanese Game Collective
@Yeldham.fosstodon.org.ap.brid.gy
Free/libre software advocate and game developer. [bridged from https://fosstodon.org/@Yeldham on the fediverse by https://fed.brid.gy/ ]
@paulloz.bsky.social
failed game developer ‧ #GodotEngine .NET maintainer ‧ narcissist in the streets, existentialist in the sheets ‧ burnt out
@adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games Now making Rift Riff: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
@hollynielsen.bsky.social
Historian of play | AHRC funded PhD on board games & play c.1860-1939 | Game developer | Writer & narrative designer Repped by Will Francis at Janklow & Nesbit she/her
@marcusskov.com
Principal UI/UX Designer at The Game Band • Prev Rare, Sumo, Frontier • Phantom Camera Maintainer • 🇩🇰
@tracefree.bsky.social
gamedev / enginedev / black hole physics / quantum information / 3D tech art / godot / blender / C++ / rust vienna / austria he / him blog: https://rie.codeberg.page/ https://github.com/tracefree co-organizing https://www.meetup.com/godot-usergroup-austr
@lucasbecker-dev.bsky.social
👨💻 software dev 🕹️ indie game dev 🤖 godot engine enjoyer and extension developer 🐧 linux lord ⛓️💥 foss fan 🎨 painter 🎼 occasional musician
@syntaxerror247.bsky.social
Self-taught programmer, solo game dev, and I make some Android plugins for the #Godot community. Also a volunteer Android Maintainer @godotengine.org
@quaternius.bsky.social
3D Artist and maker of free assets! 🕹️Game Assets : http://quaternius.com 💜 Support me : http://patreon.com/quaternius
@gilzoide-dev.bsky.social
Game Developer / Software Engineer / Musician making software with a focus on usability
@winchestermeg.bsky.social
Dewi Putri M. 🇮🇩 Digital Artist | mainly OCs and fan arts instagram.com/winchestermeg x.com/winchestermegg ko-fi.com/winchestermeg #ocs #fanart
@mrkwlsn.bsky.social
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game-dev tools at https://chickensoft.games. 👨🏼💻, 🎻. He/him.
@workwithindies.com
A kind job board and inclusive community supporting careers in #indiegames. banner and php by @patattiemurray.bsky.social
@cozycubegames.bsky.social
VR indie team based in Canada 🍁 Working on ⁓ Penguin Festival ⁓ 🐧 ✨ Wishlist on Steam: https://bit.ly/penguinfeststeam 🧊 Linktree: https://linktr.ee/cozycubegames
@sandervhove.bsky.social
Lead Game Dev & Tech Artist @StudioTolima working on #Koira ♥️ #GodotEngine & #GameJam ♥ Trying my best to be a human
@castrojo.bsky.social
cncf․io/developer-relations:community • he/him • @jorge@hachyderm.io Emeritus: VMware • Heptio • Kubernetes • Kubeflow • Canonical • Ubuntu • Cloud Custodian • US Army Passion Projects: https://universal-blue.org 🦖 projectbluefin.io 🦖 bazzite.gg
@hugo.pro
Developer for Godot Engine. Hobby open source game developer and modder. he/they https://github.com/Calinou
@duroxxigar.bsky.social
Owner of Gnaw Paw Studios. We make games that we want to play using both Unreal and Godot. https://store.steampowered.com/developer/gnawpawstudios
@codernunk.bsky.social
Software Engineer, Game Developer and Gamer Makes tutorials from game development learnings Currently working on an RPG Likes steak 🔗 https://youtube.com/@codernunk 🔗 https://codernunk.com/
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@tgeijten.bsky.social
I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@jelmansouri.bsky.social
Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@peter.budziszew.ski
Software engineer, graphics and low level expert. Tech, politics, dogs, demoscene, random stuff. Mainly lurking, occasionally replying. I live in Sydney.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@simonmoos.bsky.social
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@shanescott.itch.io
I make video games; co-founded Wheeljam, currently @pedalboard.games WHEELJAM 2025 https://itch.io/jam/wheeljam https://shanescott.itch.io
@byttenstudio.bsky.social
The BAFTA-nominated Bytten Studio is making Cassette Beasts, a monster-fusing RPG NOW AVAILABLE on Steam, Xbox, Xbox & PC Game Pass, Nintendo Switch! https://store.steampowered.com/app/1321440/Cassette_Beasts/
@spaghetmenot.bsky.social
techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/
@piratesoftware.live
Game Developer 💛 Director of Strategy - @offbrand.games 💜 Making #Heartbound 💛 Stream - https://piratesoftware.live 💜 Business: Pirate@sidequestmedia.com