Guilherme Figueira
🇵🇹 Game programmer || MSc Comp Sci student || Portfolio: grfigueira.github.io
@duskdev.bsky.social
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. https://linktr.ee/duskdev
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@alattanzio.bsky.social
Software Engineer with passion for #gamedevelopment, #retro #gaming, UE2 to #UE5, #SDL2 #C++ #Amiga #C64 low level optimizations #indiedev @fightnjokes.bsky.social lead engineer #BlindSquirrelGames
@culturecrave.co
The latest pop culture news — mostly movies, TV, video games, and social media 🎥🎮 Join our discord discord.gg/culturecrave | subscribe to our newsletter culturecrave.co 📩 | email info@culturecrave.co | Founded by @zachwilliamson.bsky.social
@discussingfilm.net
Your leading source for quick reliable news and one of a kind content. Home for healthy and liberating discussion on all things pop culture.
@gamedevandre.bsky.social
@timjung.bsky.social
staff eng @ riot games 🛠️ matchmaking + skill + ranked : 2XKO + more R&D | aka Riot boxwood | past : wildrift + callofduty | posts are my own | wife guy that loves his wife @yewfy.bsky.social 🖤 linktr.ee/timjung
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@gweezlebur.com
Principal Software Engineer at @riotgames.com working on 2XKO (@2xko.riotgames.com) Formerly Legends of Runeterra and League of Legends. @gweezlebur@peoplemaking.games on Fediverse https://gweezlebur.com Was @ivey on Twitter
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@spaceprez.bsky.social
Senior Engineer at EA/Maxis Previously Blizzard He/Him/They 🏳️🌈 All views are my own and do not reflect my employer
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@brennadactyl.com
// Senior Engineer @xbox.com // Prev. @Riot & Mixer // Crappy Artist // hi@brennadactyl.com
@bburbank.bsky.social
video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it. エンディングまで泣くんじゃない。 avatar by @michaelfirman.bsky.social
@kurtismcc.bsky.social
Husband to @othesharon.bsky.social. Dad. Christian. Engineer. I am the multiplayer radio button. Chef at Magic Soup Games. Owner of expressed opinions. He/him. Black lives matter.
@programmerjoe.com
Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change. joe@programmerjoe.com for "DMs"
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@skylorbeck.website
I'm a programmer, which means I mostly spend my life at a desk. I make indie games. Wishlist ACP: Action Coin Pusher http://s.team/a/3111550 🟡⚪🟣⚫ They/He
@pbun.bsky.social
software architect / engineer @ activision (past: blizzard) 🕹️ fighter of the streets 🐾 cat dad // opinions are my own
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@dunenkoff.bsky.social
#gamedev since 2003. Lead Gameplay/Techart Engineer @ Matrioshka Games (no, not a Russian company). Developing games with Unreal Engine since 2014 till death do us part.
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@embyr.bsky.social
🌺 Sr. Programmer on Warframe 👩💻 Creator of SPRAWL & func_godot 🏁 Prev. Sea of Thieves & Horizon: COTM 🏳🌈 26 she/her - bi & poly
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@julesfern.gay
She/Her. Leading engineering at Soft Rains Games. Helped make VALORANT and League. Cofounder of Trans Game Dev. Trans and extremely queer
@xemu.bsky.social
He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, and lots of others. MIT grad, founder at Irrational Games & C Prompt Games. Latest project: Millennia https://store.steampowered.com/app/1268590/Millennia/
@bsg-joel.bsky.social
Programmer, writer & community on DREDGE 🎣 at Black Salt Games 🇳🇿 Nebula, Hugo and 4x BAFTA nominee.
@xibanya.bsky.social
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
@pvncher.bsky.social
staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck
@heyt.red
Build and Release Engineer, Apex Legends I made my dog canon in the titanfall / apex universe
@johnmcdonald.bsky.social
CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running. mercerstreethospitality.com
@yoshimcf.mike-feldman.com
Senior programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@tarasophie.dev
I make games with the #GodotEngine https://tarasophie.dev 🐧Loving Linux She/They Eng/Ger @taw.moe ♥️
@vinegar.bsky.social
gameplay designer/engineer at sprocket.games 翻訳したりする人 tw:@vinuscule
@zulubo.bsky.social
Game dev, creator of Zulubo Productions, Vertigo, and Vertigo 2. Stuff at www.zulubo.com he/him
@anruinviae.bsky.social
Game Director at Illuvium Labs / Former Blizzard & Scopely / Opinions are my own (he/him)
@seanos.net
Systems Engineer at Valve; gameservers, datacenter infrastructure… Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others Mastodon: seanos@mastodon.seanos.net Website: https://seanos.photo
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@pgeorges.bsky.social
Staff Software Development Consultant at Unity Technologies Game dev, cyclist The gremlin looking thing is Henri Opinions are my own (he/him 🏳️🌈)
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@colwalder.bsky.social
Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077 Composer for Banshee: Demon Girl