Guilherme Figueira
๐ต๐น Game programmer || MSc Comp Sci student || Portfolio: grfigueira.github.io
@brianna.town
โจ C/C++ developerโจ she/her โจ creator of unfinished video games โจ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine https://brianna.town #indiegamedev #sologamedev
@romainmacre.bsky.social
Works at Nitrome, lead Programmer on Shovel Knight Dig. I'll talk about game development and my side projects, notably my retro space shooter Alexus 2040.
@archmag.us
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality. https://archmag.us
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. ๐: #IndieGame #GameDev #IndieDev ๐: MAGAts, Tankies, Cryptobros, AI "art"
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@mcdoogleh.bsky.social
Game Developer/Electromagician/Cat Master ๐น Epic Megagrant 2022 Recipient BAFTAConnect 22/23/24 IGDA Foundation Next-Gen Leader 2022 Currently working on Rogue Eclipse! Wishlist Here! https://bit.ly/4bRLumD Views expressed here are my own ๐
@cpioli.bsky.social
Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@frozax.bsky.social
Indie game dev behind Tents and Trees. PC, Consoles and Mobile www.tentsandtreesgame.com www.frozax.com #gamedev #indiedev
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@oneofmoo.bsky.social
Making Mythmatch - Play the Demo on Steam! Previously worked on Knights and Bikes, Subsurface Circular, LittleBigPlanet, and Ratchet & Clank. Wishlist Mythmatch on Steam: s.team/a/1778050
@chaosandcode.bsky.social
๐น๏ธGame Developer/Designer ๐ผ BetaJester and Playing Attention (ADHD in Games) ๐ฌ Limit Break + IGDA Neurodivergent In Games SIG ๐ข Champion - Safe In Our World, VGA, Get Well Gamers ๐ He/Him - ADHD Talking about game dev and neurodiversity
@joehocking.bsky.social
I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action! website: www.newarteest.com
@nomadic-pixel.com
Bethesda/Microsoft alum. Specializing in all things Automation, CI/CD, Production, and Infrastructure I like to make outlandish concepts a reality! Photographer Painter Author (Totally going to fix this at some point)
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they ๐ณ๏ธโ๐ https://linktr.ee/whoisryosuke #b3d #gamedev
@malkyne.com
Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
@jegood.bsky.social
Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp. Ex: Software Engineer at ImangiStudios. Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@gaustin.bsky.social
Senior Software Test Engineer - GPU, Graphics, and Displays Software at Apple. He/Him.
@beardyking.bsky.social
Personal | Engine programmer | Tinkerer of triangles ๐ผ - Activision, Central Tech ๐ - Manchester, UK ๐ - Keith gang ๐ญ - Opinions are my own
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. ๐ Turku, Finland ๐ https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@maxplay.bsky.social
๐ฉ๐ช Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
@berkbig.bsky.social
Technical Director at Rare working on Sea of Thieves | Bafta Member | Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio ๐ท http://instagram.com/jendrikillner/ ๐ https://www.jendrikillner.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place ๐ง๐ช๐จ๐ฆ
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@alainxyz.bsky.social
๐ Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably โ๏ธ writing notes right now. ๐ My views only. http://alain.xyz/about
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@peterkao.com
โข Creative Director / Founder at @MetanautLabs.com โข 10+ years of running a #XR #VR #MR studio โข 17+ years of tech entrepreneurship โข https://peterkao.com/
@eniko.bsky.social
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @eniko@peoplemaking.games She/her
@jbikker.bsky.social
Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
@gamedevnet.bsky.social
still making video games! // working on a co-op roguelite where a group of wizard critters defend their caravan as they drive into the heart of darkness!
@jbleau.dev
Senior Software Engineer, WoW Server Team, Blizzard Entertainment. 37, He/they, ADHD-C. Ann Arbor โก๏ธ SoCal โก๏ธ Chicago (current) ๐บ๐ธ ๐ฉ๐ช linktr.ee/joeyondopamine | #AllViewsMyOwn.
@andrefsilva.com
Game Developer @ sylvangladestudio.com Leatherworker @ filicatusco.etsy.com โข Founder & Lead Developer @ Sylvan Glade Studio โข Current Projects: โบ Dawn of Defense w/ @6sideStudio๐น โบ Unnanounced game w/ @6sideStudio โข Open for consulting ๐ต๐นโ๐ฎ๐ช ๐ช๐บ
@mystal.bsky.social
they/them ๐ต๐ท | Queer nb game dev, programmer & designer. Rock climber. Rustacean. Mask wearer ๐ท Former Combat Designer/Gameplay Programmer @ Brass Lion Entertainment Makes games for money in Unreal and for soul in Bevy, Godot, and other cozy engines
@heltweg.org
Indie maker & PhD researcher | Software Engineering โข Open Data โข Data Science โข Startups โข esports | Visit https://heltweg.org :)
@akiragamedev.bsky.social
devops + pipeline engineer โ pipeline td @ steamroller studios curious multidisciplinarian who loves sharing food & making friends โค๏ธโ๐ฅ floridaborne guatemalan ๐ฌ๐น currently playing: Dota 2 :3 https://c-orellana.dev
@mechaniqe.bsky.social
Game Producer and CEO at @dynamicbox.net. I love getting my hands dirty with code too, whenever I find time. Currently working on โMadness Afloatโ. Website: https://dynamicbox.net Discord: https://discord.gg/afGHQ23NpX
@avalix.bsky.social
Lead Programmer @ ZA/UM on Disco Elysium for Mobile | Ex-Freelance Indie Dev |๐ฅ๐ช๐ฆ|๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ| Unity/C#/C++ | Board games | Cat Dad ๐ณ๏ธโโง๏ธ Trans Rights are Human Rights ๐ณ๏ธโโง๏ธ
@elhector.bsky.social
20yrs in GameDev - Prev: Timbre, IO Interactive, Wizeline, GameHouse, Lively, Zynga, Kaxan. Building cool things, great teams, and coaching others how to do the same. Driven by curiosity & kindness advocate. ๐ฒ๐ฝ in ๐จ๐ฆ โข He/Him https://linktr.ee/elhector
@zachstronaut.com
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him) Cat selfie enthusiast. Visit: zachstronaut.com
@gaminggamedev.bsky.social
David: Engineering Manager @ WB Games SF. Living in WA Proud Husband & Father, talks loud, and has ADHD. Still masking ๐ท Views: My Own Prev: Telltale, Maxis ALT pfp: ink drawing of a Picori under a clover from Zelda Minish Cap ALT banner: Free Dad Hugs
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@adriangenerator.bsky.social
Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff ๐๐ค Reposting game dev stuff for inspiration ๐ Massive swing dance nerd ๐๐ (he/him)