Hugo Schott
Computer graphics PhD student, working on virtual terrain edition.
https://h-schott.github.io
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@wipr.bsky.social
🔸 Caster & créateur de contenu VALORANT 🔸 http://twitch.tv/wipr 🔸 Contact : wipr@thenode.gg
@hothbricks.bsky.social
Tu aimes VRAIMENT les LEGO ? Nous aussi, avec parfois un peu de second degré dedans ! #AFOL #RLFM #LEGO http://linktr.ee/hothbricks
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@zerator.bsky.social
Instagram : ZeratoR - Twitch partner - Founder ZEVENT, ZLAN Unexpected, Mandatory & Ascension -
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@fortiche.bsky.social
Established in 2009 in Paris, Fortiche is a production studio dedicated to elevating the art of animation, crafting unforgettable cinematic experiences that fuel today's pop culture.
@jdgenevaux.bsky.social
R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@bfraboni.bsky.social
Rendering software dev @NetflixAnimation. Views are my own. More at bfraboni.github.io
@nbonneel.bsky.social
CNRS research director in computer graphics, part time assistant prof at Polytechnique
@jdigne.bsky.social
CNRS Researcher in Geometry Processing at Liris, Lyon (views are my own) https://perso.liris.cnrs.fr/julie.digne/
@baptiste-genest.bsky.social
Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS. he/him
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@sperche.bsky.social
PhD student in computer graphics LIRIS, Lyon, France Interaction and authoring of digital elevation modèles (DEM) He/Him
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app