James Answer
Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@marcussvensson.bsky.social
Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@acourreges.bsky.social
Building and breaking software. Shiny pixels @ NVIDIA. http://adriancourreges.com
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@rapso.bsky.social
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app