@hiranabe.bsky.social
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@nigeljw.bsky.social
GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm. My opinions do not represent any of my current or past employers.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@yomyom.bsky.social
@freecadnews.bsky.social
@zhihe.bsky.social
@niso1123.bsky.social
美少女キャラ専門3Dモデラーです!(=^・^=) 使用ツール: 「Maya」「Substance Painter」「Photoshop」 FanArt→https://nuko1123.artstation.com
@laynusd.bsky.social
Freelance 3D modeler || Esp-En || contact: [email protected] || http://patreon.com/LaynusDrawthon || average Bunny girls enjoyer || Comissions closed ||
@mugitchi.bsky.social
posts about pixelart 🔞 🖌commission info: https://mugitchi.carrd.co/ 💜Vgen: vgen.co/mugitchi 💌[email protected]
@acm.org
The world's largest professional organization advancing #computing as a science and profession. Also on Mastodon | LinkedIn | Meta | YouTube | Instagram.
@gacchi.bsky.social
#Rigging / Maya ( mGear ) / blender / UE5 ( nonGame ) / Python « Commisons are closed » my.prairie.cards/u/gacchi_3dcg
@3ddanii.bsky.social
3D artist COMMISSIONS CLOSED Check my art on other platforms: https://linktr.ee/3danii E-mail: [email protected]
@dooby3d.bsky.social
🚃💨 💨 jerboa vtuber | トビネズミです! ✨ business inquiries: [email protected] | #doobart DEBUT ON YT & TWITCH https://www.twitch.tv/dooby3d
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@drsybren.bsky.social
Blender developer on Animation & Rigging + Flamenco, photographer, secretly a cat. https://stuvelfoto.nl/ https://stuvel.eu/ Posts are my own, I don't represent Blender. #b3d #animation #rigging
@raelina.bsky.social
Model Trainer (diffusion model) | Creator of Rae-Series | AI Gen - Images | Also Dev at http://cagliostrolab.net | support me at https://ko-fi.com/raelina
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@slipgatecentral.bsky.social
🏆 Award-winning CG artist, character designer, game dev, livestreamer Principal character artist @elodiegames former Blizzard, Riot, Nival. https://slipgatecentral.net/
@bobdylan.bsky.social
to live outside the law, you must be honest i do the extended clip podcast and other movie-related things https://www.patreon.com/c/Extended_Clip [email protected]
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]