Antonin Carette
Senior Software Developer & Software Architect.
Former game engine developer & porting developer.
@taleboules.bsky.social
Community Manager @LightBrick Studio. Previously: Asobo Studio, Ubisoft.
@timeextension.com
Breathing new life into old games. Retro gaming news, reviews and features from the lovely people behind @nintendolife.com @pushsquare.com and @purexbox.com www.timeextension.com
@robpike.io
Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
@ycjygames.bsky.social
I IF II I T I I ( xxxx ) II Y I FI T II #seasalt #postvoid #taaotlh #KeepDriving https://linktr.ee/ycjygames
@sungkim.bsky.social
A business analyst at heart who enjoys delving into AI, ML, data engineering, data science, data analytics, and modeling. My views are my own.
@xkcd.com
@9to5google.com
We break news on Alphabet, Google, Android, Pixel, Home, Chrome, and more. Send tips to tips@9to5g.com 9to5google.com
@pitloffredi.bsky.social
Software architect. Multi-platform developer. Committed to become a FP alchemist #Scala #Elixir #Rust. Passionate lifelong learner
@scheppening.com
🇩🇪 Web Dev Team Lead @InCrowd Sports, UK 🇬🇧 Coding w/ #typescript (react/vue/svelte) and #rust Passionate about eating a lot, mentoring, and building happy and efficient teams. Let's connect & learn together! #leadership #webdev
@dumpanalysis.bsky.social
Diagnostician. The Author of Diagnomicon. The Gang of One. Software Surgeon. Machine Learning and AI for Software Diagnostics.
@jumpovertheage.com
Writer, game designer, artist | Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | BAFTA, IGF, DICE, nominee | Poetics PhD | they/them | Jumpovertheage.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@timnitgebru.bsky.social
Personal Account Founder: The Distributed AI Research Institute @dairinstitute.bsky.social. Author: The View from Somewhere, a memoir & manifesto arguing for a technological future that serves our communities (to be published by One Signal / Atria
@simon.fedi.simonwillison.net.ap.brid.gy
Open source developer building tools to help journalists, archivists, librarians and others analyze, explore and publish their data. https://datasette.io […] [bridged from https://fedi.simonwillison.net/@simon on the fediverse by https://fed.brid.gy/ ]
@28yearslater.bsky.social
Horror film and sequel to 28 days later and 28 weeks later - release date 20 June 2025. The Bone Temple - release date 16 January 2026 https://28yearslater.movie/
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@raphcal.bsky.social
Software developer, writing Java and Typescript in an office and coding video games from home while sipping coffee. I made Kuroobi and Poker Poker Magic for #Playdate. Currently working on Montgolfier Brothers' Test Flight.
@samlakewrites.bsky.social
Writer. Director. BAFTA nominated actor. Max Payne. Alan Wake. Quantum Break. Control.
@bcantrill.bsky.social
Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
@simonwillison.net
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@cowcatgames.com
Fabrice Breton 🎮 French solo creator of "BROK the InvestiGator" and "Demetrios" 🎮 Diabolical Mind console ports Check our work: linktr.ee/cowcatgames
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@thomas.flying-oak.com
Jack of all trades at @flying-oak.com (ScourgeBringer, NeuroVoider...) although action game director at heart. VP of @eastgames.org @monogame.net foundation board member. Occasionally posting in French. Longer presentation on pinned post.
@redartgames.bsky.social
Physical & digital video games publisher on #NintendoSwitch, #PS5, #PS4 and #Xbox! 🔴 Check out our official website & online store: https://www.redartgames.com
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@patrickhellio.bsky.social
Journaliste & auteur, parle de jeux vidéo dans Silence On Joue (Libération), Jeux_Video_Magazine, Super Vieux Jeux (Origami). Ouvrages publiés chez Third Editions, Pix'n Love, Omake Books
@silenceonjoue.bsky.social
Podcast hebdomadaire de Libération consacré à l'actualité des jeux vidéo. On se retrouve avant tout sur Discord : https://discord.gg/zf8QnTp9D2
@cretapark.me
About me : https://creft.me/cretapark - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me. * Repost, opinions do not represent the company.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@braverooster.bsky.social
💡 Game Designer | UX/UI Expert | Digital Artist 🎮 Passionate about game design, creating experiences, and educating on UI/UX. 🇵🇸 brave-rooster.itch.io
@lecoindubis.bsky.social
Auteur de la chaîne YouTube du même nom • Monteur vidéo • Ex gérant d'un des derniers vidéoclubs de France • Donne de la voix dans Jumpscare
@rachelcinema.bsky.social
Rêveuse urbaine. Gourmande. Montréal à pied, à vélo. Ville à échelle humaine. Urbanisme. Architecture. Mobilité durable et structurante. Environnement. Livres et films. L'humanisme pour le souffle du monde. Sorcière - même lors des jours ouvrables.
@ventilo.bsky.social
Entrepreneur. Un pied dans le virtuel et un pied dans le mortier. Membre résidant de la Société des Antiquaires de Picardie, Trésorier de la Maison de l’Architecture des Hauts de France et animateur d’Amiens Wiki @amienswiki.bsky.social
@apprentiecpe.bsky.social
Dresseuse d'ados et redresseuse de torts, je parle boulot mais pas que. Souvent en colère mais je me soigne. Maman à temps partiel. Course à pied, randonnée, liberté. Amoureuse.
@virgule.lu
Votre source d'actualités fiable au #Luxembourg et dans la Grande Région. Compte officiel de la rédaction. Notre site 👉 https://www.virgule.lu/
@sabine.sh
OCaml developer advocate, 🐫 OCaml.org maintainer, RFC 3339 dating coach, web developer ✨ twitch.tv/sabine_sh github.com/sabine
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@tomfulp.newgrounds.com
I run Newgrounds, co-founded The Behemoth, made a game about The Room and I'm currently making Nightmare Cops!
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc