Keith O'Conor
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
@gamesinvestment.bsky.social
Data & Research Division at https://bsky.app/profile/digdevmgmt.bsky.social Leveling up our clients from analyses and insights from the most extensive video gaming investment, M&A, and IPO database. Reports available at https://gamesinvestmentreview.com/
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@timsweeneyepic.bsky.social
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@leecash.bsky.social
Senior Producer @TheCoalition. Venal father. Bad runner. Arcane philologist. Minister of Pyramids. Renowned coffee smuggler. Space Elevator Operator.
@fabinou.bsky.social
@selfshadow.com
@domipheus.bsky.social
Currently: ? Was: FSR Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@gamedevkevin.bsky.social
Irish C/C++ programmer. He/him Games, Coding, Art Gaeilge agus fáilte! ☘
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@comerford.bsky.social
Giant Nerd | Tech Director at People Can Fly | Based in Dublin, Ireland | All opinions are mine own | He/him
@harvey1966.bsky.social
Game director, designer, writer. Deus Ex, Dishonored, others. 🕹️⚔️🐉🖤👻🏳️🌈
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@gregfoertsch.bsky.social
Co Founder/CEO/Creative Director at Bit Reactor working on a Star Wars strategy game. Past - Art Director of XCOM 2 and XCOM: Enemy Unknown
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@msftgamedev.bsky.social
Let's make games! Home of the Microsoft Game Developer Community. Join us on Discord: https:/discord.gg/msftgamedev
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@xkcd.com
@andresriosr.bsky.social
Concept Artist Clients: Netflix, Bandai Namco, GGG, Mighty Canvas, Romero Games, 9B, Bungie. Contact: andres_rios_r@outlook.com
@devteamlife.com
The painfully relatable comic about gamedev. ✨ Website ✨ http://devteamlife.com 💛 Shop 💛 http://devteamshop.com ➡️The Book➡️ https://www.studiolounak.com/lounak-shop/lounak-books
@dylancuthbert.bsky.social
Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@officialkex.bsky.social
🛡️ Romero Games Ltd. - Administrator at http://Discord.gg/ROMERO 🛡️ Official DOOM Discord - Moderator at http://Discord.gg/DOOM ❤️ Building Communities since ~2004