@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@odencat.bsky.social
Odencat is a game company based in Tokyo, Japan. known for "Bear's Restaurant" and "Meg's Monster" Website: https://odencat.com/
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@taroozaki.bsky.social
Tech Lighting Artist @都内のGameDev 人の造りしもの大概好きです https://www.artstation.com/acglay https://www.linkedin.com/in/%F0%9F%8D%B7taro-%F0%9F%8D%B7ozaki-a75813130 現職 < レースゲーム背景TA < 独美大建築 < 現代アートViz < 独都市設計Viz < 建築学科 < 建築設計 < 建築施工管理 < 土木工学科
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@jaichiforest.bsky.social
話題雑多、アニメ感想多めなアカウントです 好きなアニメのファンアート中心のイラストを描いてアップしたりもしています 本業ではゲーム会社のエンジニアしています 各種SNSやpixiv等でも活動しています。下記websiteからリンクを張っているので、見に来てもらえると嬉しいです。 https://jaichiforest.sakura.ne.jp/
@bsky.rayspace.xyz
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。 - https://rayspace.xyz - https://github.com/shocker-0x15 - https://twitter.com/Shocker_0x15
@haga.bsky.social
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]