Mark W
Game Dev. Burnout, Max Payne 2, Skate 1, 2 & 3, Need for Speed, Bioshock Infinite, the Anki Cozmo robot & many more… My opinions only.
@derek.bike
@bikesky.social founder, bike picture taker, bagged milk understander, he/him https://linktr.ee/derekvanvliet
@gamehole.itch.io
indie game dev crimes • founder at wonderful lasers • (super) impossible road • youtube.com/@indiedevlab • steampoacher.com • gamehole.itch.io #gamedev
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@ambaiste.bsky.social
Fear antrapocéineach. Innealtóir ríomhaireachta. Rothaithe. Béarlóir.
@hexland.bsky.social
Wizened, grumpy, tired old Scottish ex-pat game developer who remembers when this was all fields. Awaiting death by wiling away the time working on Minecraft at Mojang Studios and making 100’s of millions of children cry with every bug I add.
@tifflsmith.bsky.social
@markripley.com
Making games since 1981, 150+ published titles. Solo Dev, working on 'MMM' & 'GREEN'. https://markripley.com https://wearedinosaurs.uk LinkedIn: https://markripley.net
@stepickford.bsky.social
Full time video game developer. Some time comic artist. Not won an award since Primary School.
@noviwan.bsky.social
Ex game developer (Simpsons Hit & Run lead designer) who escaped the game industry by joining big tech
@grrrod.bsky.social
Former artist in the games industry. Budding failed author. Buffoon. Book D2: 🟩🟩🟩⬜️⬜️⬜️⬜️⬜️⬜️⬜️
@gavinpugh.bsky.social
Director of Engineering @infinityward. Call of Duty #modernwarfare, Guitar Hero, Tony Hawk, some racing games. Generalist coder. Expat Brit. Opinions==myown.
@harryholmwood.bsky.social
CEO at Magicave. Ex various game companies. Put Stardew Valley onto mobile. Formerly full head of hair and good eyesight.
@allan175.bsky.social
Aging professional game developer, drifting towards System Admin. Hobby coder, mostly using Flutter/Flame or Godot for developing games for smart watches.
@harries.bsky.social
I make popular video games. King of the coding dinosaurs. Engineer, computer scientist, game designer, director of engineers. Wrong at the top of my voice.
@benjymous.bsky.social
'Veteran' from the AAA games industry, building retro virtual computers and geotechnical engineering software. he/him. https://linktr.ee/benjymous
@jensrestemeier.bsky.social
https://mastodon.gamedev.place/@JensRestemeier https://github.com/JensRestemeier
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@rpwbrowne.bsky.social
Over 35 years in the games business ; former Domark, Psygnosis, Philips, Microprose, Universal, THQ, Digital Extremes. Now consulting, advising and developing IP.
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@dphrygian.com
MAEK GAEM Principal Engineer at @questiongames.bsky.social Co-founder at @minorkeygames.com, making Eldritch 2 Guitar, vinyl, film, pro wrestling Still going to make an immersive sim someday ✝️🏳️🌈 👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
@jurie.bsky.social
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@slothy.com
aka Jon Shiring. CTO at Gravity Well (https://bsky.app/profile/gravitywell.games / https://gravitywell.games/). Previously: Apex Legends, Titanfall 1 & 2, CoD4: Modern Warfare 1 & MW2, CoD2, Savage. [b7/iCE]
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@dril.bsky.social
Never Bullshit I challenge any and every one who wants to kick my ass to a debate . https://www.patreon.com/dril https://www.instagram.com/dril_real https://linktr.ee/drilreal