Max van der Merwe
Makes stuff! Video games and .°˖✧technical art✧˖°.
previously ustwo Games
currently The Line Animation
@pcarredo.bsky.social
produces content w/ vibri from vib-ribbon | yt: https://youtube.com/@pcarredo
@yomunashi5.bsky.social
Illustrator|i'm looking for work!|お仕事のご相談はメールにてお願いいたします!|新規着手24.11月~◎|Please mail me at 💌[email protected] 🐯 AI学習禁止🚫 linktree▷ https://linktr.ee/yomunashi HP▷ https://yomunashi.myportfolio.com/
@decassette.bsky.social
art; yet again. SORRY ABOUT THE EMAILS it's a lot & I'm v tired. not available for work rn. buy things/other socials: https://linktr.ee/turndecassette
@perryjon.bsky.social
Game designer on UFO 50, Air Land & Sea, Spots, Hot Streak, Scape Goat, Time Barons. Comic author on Let Go. Website at jonperry.com
@sk98games.bsky.social
Dutch solo developer currently working on ADRIFT 🚗💨 https://store.steampowered.com/app/2903570/ADRIFT/
@tama00001234.bsky.social
ミリペン、水彩などアナログで絵を描いています。 画集など通販⇨ https://tama00001234.booth.pm/ ※無断使用、無断転載禁止。 X&Instagram→tama00001234
@mrdo.pro
i am the man! don't really know what i do these days but i stream at http://twitch.tv/sebmal, write at http://coolgreat.website, and edit videos sometimes. as for dreams, i have enough and more to spare
@raxkingisdead.bsky.social
Levon Honkers is the author of TACKY (2021) and the forthcoming SLOPPY (2025), as well as co-host of the podcast Low Culture Boil. She lives in Brooklyn.
@chiitan.love
Japanese crazy mascot🍏永遠の0歳カワウソの赤ちゃん妖精👶生きてるだけで、おおむね成功🔸SNS→ https://linktr.ee/chiitan7407
@zachlieberman.bsky.social
I make art with code http://media.mit.edu http://sfpc.io http://openframeworks.cc http://eyewriter.org http://yesyesno.com email: zach at http://sfpc.io
@playstationpark.bsky.social
Daily PlayStation GIFs & Artwork. 100% Unofficial. Run by @ryan.makesvideogames.com
@michaelarias.net
Award-winning filmmaker, director of “cult animé” TEKKONKINKREET 😬 映像ジャンルや国籍を超えてボーダレスに活躍し、映画『鉄コン筋クリート』で監督デビューを飾ったクリエイター😅 https://michaelarias.net
@franekk.bsky.social
Pixelart bby Wallpaper Packs - https://franrekk.gumroad.com/ Arco on steam - https://s.team/a/2366970
@alexgrigg.bsky.social
I work with loads of clever people to make animation. www.alexgrigg.studio
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@videogamebeach.bsky.social
I try to post a videogame beach with the name of the game everyday, and underwater ones sometimes. If you want more info about a game ask! Everybody is welcome here! Lene She/Her 🏳️⚧️
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account ⚙️ Engines :: Construct 3 & Unreal Engine 5 - 📦 GameDev Bundle :: https://itch.io/s/86346/ 🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool 🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
@radishharmers.bsky.social
Born Samuel Langhorne Clemens in rural Missouri. Adopted the pen name "Sridhar Ramesh" from riverboat slang.
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@reipart.bsky.social
3D Generalist/Animator 🇫🇷 | Tokyo 🇯🇵 | Exploring stylized looks in Blender Free assets : http://reipart.gumroad.com | https://blendermarket.com/creators/reipart
@foone.bsky.social
Hardware / software necromancer collector of Weird Stuff maker of Death Generators. she/they
@danny-gg.bsky.social
Chief Creative Officer at ustwo games - Monument Valley - Assemble with Care - Desta: The Memories Between - Alba: A Wildlife Adventure
@docmilanfar.bsky.social
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time. http://milanfar.org
@gravykun.bsky.social
Pun, shitpost and meme enthusiast. Senior Producer at @ustwogames.co.uk. One of the founding members of POC in Play. BAFTA Breakthrough 2023. He/him.
@scottishgamedev.bsky.social
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈 https://linktr.ee/scottishgamedev
@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@wunk.bsky.social
Hey I'm Joey! I like to do art and lots of computer-things! Senior Graphics/Rendering Engineer at Riot Games 👊 https://twitter.com/wunkolo https://github.com/wunkolo 💍strovi
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@agoth.bsky.social
Graphics coder at 🍎by day, imposter electronic musician and artist by night I like to make things go fast (or go brrr)
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@rocketmoose.bsky.social
Engineering Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
@derschmale.bsky.social
Freelance VFX & graphics developer, mainly WebGL/GPU and Unity. Looking for excuses to dive into Unreal. Lizard dad, neurodiverse, abuser of musical instruments. https://www.derschmale.com/
@kaffeewolf.bsky.social
Dev at Embark Studios, former gamedev educator and graphics researcher @[email protected]
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers