Promit⚡Roy
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@mjsdc.bsky.social
Senior writer at Slate covering courts and the law. Dad to one toddler and several other animals.
@discussingfilm.net
Your leading source for quick reliable news and one of a kind content. Home for healthy and liberating discussion on all things pop culture.
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com
@joshjers.drilian.com
I've been programming for way too long Also sometimes I write or perform music Mostly I talk about random bullshit (he/him) https://drilian.com/ https://cathoderetro.com/ https://procyongame.com/ https://www.youtube.com/@Drilian
@reidhoffman.bsky.social
Co-Founder of LinkedIn. Focused on using AI to find the cure for cancer, faster. Writing, Pod, ETC: Beacons.ai/reidhoffman
@marcelias.bsky.social
Founder @democracydocket.com. Chair of Elias Law Group. My dog's name is Bode. Visit: democracydocket.com.
@emmakidwell.bsky.social
Award-nominated writer at Firaxis | Opinions are my own | Narrative for Hindsight | ForbesUnder30 2021 | TGA Future Class 2023| BAFTA Connect | https://www.emmkid.info/
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@leadedsolder.com
I never met a broken TV I didn't like. Come read the blog at https://www.leadedsolder.com and see what old junk computers I'm fixing this week.
@pauliehughes.bsky.social
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
@andrewschneider.bsky.social
Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games. Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@ptibz.younghorses.com
Co-founder & President @younghorses.com, creators of Bugsnax and Octodad. Previously 1 of 30 under 30 years old who do video games, according to Forbes. (he/him) https://younghorsesgames.com/ The Midwest, USA
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@aejsmith.bsky.social
Senior engine programmer at Playground Games, working on Fable. Opinions are my own. 🏳️🌈
@alainxyz.bsky.social
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@esmolikowski.bsky.social
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@noel-llopis.me
Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader. My retro computer channel @noelsretrolab.com
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@mollygos.com
🌼 community lead @gardens.dev 🌻 prev: Baldur's Gate 3, Steam, Starbound, more. 🌷 here on earth to fart around. she/her 🌎 Portland, OR
@janus.bsky.social
電子音楽家 raving in the late anthropocene 🎛🔊🎶🍉✌️🫠 words in VICE (rip), e-flux, Dazed 💌 bookings: music@janusrose.com 🔗 http://janusrose.com 🌐 https://verdant.garden/roster/janus-rose 📸 https://instagram.com/janus.rose 👤 by @cara.city
@kaieta.bsky.social
Senior Game Designer (Systems)-Echtra Games (formerly Bioware). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
@gorlak.bsky.social
Software Engineer @ Nvidia Omniverse. Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games. Amateur Olympic Recurve archer.
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
@marc-b-reynolds.bsky.social
https://marc-b-reynolds.github.io/ https://mastodon.gamedev.place/@mbr
@janbart.bsky.social
Studio Director & Art Director at Guerrilla Games. Original concept creator of Horizon Zero Dawn. BAFTA & Golden Calf winner. Poweruser of the word Basically.
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@web3isgoinggreat.com
tracking only some of the many disasters happening in crypto, defi, NFTs, and other blockchain-based projects since 2021 • created by @molly.wiki web3isgoinggreat.com
@nywolforg.bsky.social
The Wolf Conservation Center (WCC) is a non-profit organization that promotes wolf conservation by teaching about wolves and their role in our world. nywolf.org
@shalenegupta.bsky.social
author: The Power of Trust; The Cycle (Flatiron '24) rep: Amy Bishop-Wycisk; Peter Bernstein Fast Company contributor 🇨🇳-🇮🇩&🇮🇳 MN/MA PMDD
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/