@bcantrill.bsky.social
Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
@chernandburn.bsky.social
Tech correspondent at Reuters on the semiconductor and AI beat. Easy to reach via email max.cherney@tr.com, Signal (chernandburn.415) and DMs here. Work: https://www.reuters.com/authors/max-a-cherney/
@jppiquem.bsky.social
Professor of Theoretical Chemistry @sorbonne-universite.fr & Head @lct-umr7616.bsky.social| Co-Founder & CSO @qubit-pharma.bsky.social| FRSC (My Views) #compchem #HPC #quantumcomputing #machinelearning | https://piquemalresearch.com | https://tinker-hp.org
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@rostyslavdzinko.bsky.social
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@chlamchowder.bsky.social
Gamer who analyzes tech too much Software engineer at Microsoft, opinions here are my own
@nemez.net
Software Engineer, hobby semicon/FPGAs and chip annotations. Opinions are my own. contact@nemez.net or DM. Also on https://x.com/GPUsAreMagic Website: https://nemez.net/
@sunshowers.io
(gender)queer transsexual / they/them menace / eng @oxide.computer / atheist and scientific humanist / 🦀 #rustlang / https://sunshowers.io also on mastodon: @rain@hachyderm.io / https://hachyderm.io/@rain
@jessymeow.bsky.social
My stuff: catterwaul.com My favorite thing on Bluesky: @possumeveryhour.io
@dairsie.bsky.social
The views expressed here are my own and not necessarily those of my employer. #HPC #graphicsnerd #deeplearning #cartography #frustratedarchaeologist #rugbyfan #foodie
@mliljeson.bsky.social
@adam-lundrigan.bsky.social
DevOps Inquirer, Rustlang Learner Nix / Rust / Python 80% of the time it works every time. https://github.com/Based-A
@hansdevriesnl.bsky.social
http://chip-architect.com/MyWork.html http://physics-quest.org http://thephysicsquest.blogspot.com Proud father of two daughters. ❤️❤️ Trying to be vegan. 🌱💚
@dylanonchips.bsky.social
News/features about semiconductors from CRN Senior Editor Dylan Martin. Send tips to dmartin@thechannelco.com or dylanljmartin.81 on Signal. Find my articles here: https://www.crn.com/authors/dylan-martin
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@ashemedai.bsky.social
Professional problem solver; DevOps; buddhist, dreamer and sometimes thinker (he/him) You cannot solve social problems with technology. We are drowning in information, while starving for wisdom. 🇪🇺🇳🇱
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@hexane3.bsky.social
Materials scientist, programming enthusiast, mathematics curious There are strange things done in the midnight sun by the men who moil for gold
@thracks.bsky.social
❤️ Turbos, PC gaming, watches, donuts, Linux (archbtw), and TTRPGs 🚩 I have an unhealthy relationship with candles 👔 Channel GM @ Intel
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@filippo.abyssdomain.expert
RC F'13, F2'17 Cryptogopher / Go cryptography maintainer Professional open source maintainer https://filippo.io / https://github.com/FiloSottile https://mkcert.dev / https://age-encryption.org https://sunlight.dev / https://filippo.io/newsletter
@timsweeneyepic.bsky.social
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@dphrygian.com
MAEK GAEM Principal Engineer at @questiongames.bsky.social Co-founder at @minorkeygames.com, making Eldritch 2 Guitar, vinyl, film, pro wrestling Still going to make an immersive sim someday ✝️🏳️🌈 👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@scatteredray.bsky.social
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@kristoff.it
VP of Community @ Zig Software Foundation • Zig Livecoding http://twitch.tv/kristoff_it • Creator of http://softwareyoucan.love • Blogging http://kristoff.it • Host of https://zig.show • 📧 loris@sycl.it
@timdbg.com
OS/systems engineer, co-founder of Augmend. I used to work on WinDbg at Microsoft. Also on mastodon/fediverse as @tim@dbg.social
@gimmic.bsky.social
Gameplay Programmer @Experiment1O1 | @Biomutant. UI/UX & Game Design ❤ Occasionally plays the piano. 🎹 My game dev path's been: #GameMaker (v6.1) to #Unity, and now #UnrealEngine
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@bwrensch.bsky.social
I'm a graphics and game engine dev working on the voxel-powered game engine IOLITE. https://iolite-engine.com 🕒 10+ years in games, most recently as a lead/principal rendering engineer 🎮 Atlas Fallen, The Surge 1+2, and Lords of the Fallen ⭐️ He/him
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@jorgen.tjer.no
Programmer (at Spry Fox, a Netflix Game Studio) (he/him) https://github.com/jorgenpt https://mastodon.gamedev.place/@jorgenpt
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics