@inesalcolea.bsky.social
I write uncomfortable things in many formats. Punk 🏳️🌈 Relational Anarchist. Game writer & marketer. My games: https://inesalcolea.itch.io Mentorships: https://ko-fi.com/inesalcolea Films I watch: https://boxd.it/893Tf
@simoncoenen.bsky.social
Senior Graphics Programmer @Guerrilla https://simoncoenen.com/blog
@carlosfuentes78.bsky.social
Graphics programmer at Codemasters. Worked also at Digital Legends and Pyro Studios.
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@rootkiller.bsky.social
Senior Engineer, Staff, Coordinator, Gameplay at CD PROJEKT RED At night working on project „Pink Lotus” an adventure game set in 90s Poland @ wearenotacultofficial.com 🥰
@microsiervos.bsky.social
Un blog de divulgación sobre tecnología, ciencia, Internet y mucho más. Editado por @Alvy.bsky.social y @Wicho.bsky.social. Nuestro libro: https://SeSuponiaQueEstoEraElFuturo.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@midu.dev
👨💻 Ingeniero de Software & JavaScript ⭐ GitHub Star · Google Dev Expert · Microsoft MVP 🔴 Twitch Partner: twitch.tv/midudev 🗣️ Discord: discord.gg/midudev
@yedaijamao.bsky.social
Dibujante de cómics: El Jueves, Gaceta Universitaria, Marca Actualidad Económica. Arquitecto. He escrito libros: Queremos su Dinero, La Aventura Colosal, El Mundo del Spectrum. Escribo en la revista RetroGamer y @3DJuegos. [email protected]
@danilat.com
Beer lover. Pueblerino. Hago software en Genially. A veces mentor y asesor de equipos de tecnología. Aragonés en Málaga
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@orangepixel.net
indie game dev since 2004 @orangepixel weekly: http://youtube.com/user/orangepixelmobile daily: http://discord.gg/orangepixel
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@jorgegamedev.com
Portuguese Game Developer 🐔 Co-Founder and Lead Developer at @whalesandgames.com 🐳 28 He/Him ✨ Working on #Townseek, a relaxing exploration-trading game! Wishlist on Steam at s.team/a/1659360! 🧭
@gamingonlinux.com
News + Opinions. UK based. One person mostly. Content creator of many forms. Support on Patreon: http://patreon.com/liamdawe https://www.gamingonlinux.com (official account). Personal on @liamd.gamingonlinux.com Email tips: [email protected]
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account ⚙️ Engines :: Construct 3 & Unreal Engine 5 - 📦 GameDev Bundle :: https://itch.io/s/86346/ 🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool 🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@mrsambarlow.bsky.social
Writer & Director of 🔥 IMMORTALITY - "10/10" Edge 🔥 HER STORY - Telling Lies - Aisle - Silent Hill: Shattered Memories - He/Him NEXT! → PROJECT C (@blumhouse.com) and PROJECT D - Two new and mindblowing horror games coming in your future
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@chriszuko.bsky.social
Technical Director at Terrible Posture Games who is also Solo developing Mix Universe Mix Universe👉 http://store.steampowered.com/app/1654810/Mix_Universe Battle Train https://store.steampowered.com/app/1708950/Battle_Train/ My opinions are not TPG's.
@milioserrano.bsky.social
Principal Animator at Act III http://vimeo.com/emilioserrano http://milio-serrano.gumroad.com https://www.artstation.com/milio_serrano https://www.linkedin.com/in/emiliosg
@distraction.engineer
Ancient #GameDev; distraction.engineer; C64, DIY nerd; AKA PoV or PoVRAZOR; He/Then; 🍁 Caretaker and co-creator of @ludumdare.com Zero tolerance for hate. Support trans rights! Empathy is punk. 🏳️⚧️💜🤘 Avatar: purple and gold pixel art chicken
@mikedolan.bsky.social
Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
@gamenews.bsky.social
The most important news in the world of video games.🎮 Game Trailers: @gametrailers.bsky.social
@kimkulling.bsky.social
Gfx-Coder and Asset-Importer-Lib Project-Lead. Find me on Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling
@raytrapi.bsky.social
Desarrollador en multitud de lenguajes y sistemas. Últimamente centrado en C++ y Unreal. Como super-Proyecto estoy dearrollanod mi propio motor de videojuegos en directo. 🔴 www.youtube.com/programacionextrema 🔴 www.twitch.tv/prex_directo
@jgarciamartin.bsky.social
Software Engineer on Audio Tools and Technology at Electronic Arts (EA). Based in Madrid, Spain. Background in games development, professional audio, broadcast, R&D and music. Opinions are my own. Short bio https://pastebin.com/raw/asiBLTZk
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@xemu.bsky.social
He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, and lots of others. MIT grad, founder at Irrational Games & C Prompt Games. Latest project: Millennia https://store.steampowered.com/app/1268590/Millennia/
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@thebag1981.bsky.social
🏴 •Lead coder at Playsport Games •Co-founder of Bit By Bit Games •ex-Lionhead gameplay & AI coder (B&W2, Fable 2 3 & H) #BAFTAGames he/him
@wkerslake.bsky.social
Game Director @ Crystal Dynamics Prev (Radar, EA, Lightspeed Games, Atari) Periodic Photographer https://about.me/willkerslake
@ludumdare.com
The worlds largest online #GameJam, established in 2002. Join us every April & October. #LDJam
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.