Olle Håkansson
I make games! Game director for SteamWorld Heist 2, Dig 2, and a bunch more. Now fulltime indie!
@swedengamearena.bsky.social
Sweden Game Arena offers an unique environment within games in Sweden, region Västra Götaland and Skövde. It brings game education, research, business and community together. Organizer of Sweden Game Conference.
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@climatebrides.bsky.social
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@techconnectify.bsky.social
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now. he/him https://www.youtube.com/technologyconnections
@bertilhorberg.bsky.social
Semi-retired Indiedev, made Gunman Clive, Mechstermination Force and some other stuff. Sweden, He/Him, gay, single
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@vercidium.com
Game engine developer from Australia, I’m keen to share what I’ve learned about optimising games. youtube.com/vercidium
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@gamefromscratch.bsky.social
@mrmotarius.bsky.social
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕ Check out the various stuff I made over on Itch! http://mrmotarius.itch.io
@axiomverge.bsky.social
Solo dev who made Axiom Verge. Likes too many things and tries to do them all. axiomverge.com axiomverge2.com thomashapp.com
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@jasperbyrne.bsky.social
making new game+ (for 13 years) superflat games / lone survivor / hotline miami music etc music: spacerecordings.bandcamp.com
@dan-adelman.bsky.social
Ex-Xbox, ex-Nintendo. Now @Animal_Well, @AxiomVerge, @Chasmgame, @Mystralia, #SaviorGame
@doremai.bsky.social
Architect, illustrator, researcher in heritage and housing design. Intach research scholar 2024-25. Posts unthematic.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app