nicebyte
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@donolmstead.dev
• System software and troublemaking @playstation.com • WebKit reviewer and OSS enthusiast • UVW-CWA Member
@glassbottommeg.bsky.social
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on something mysterious (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
@maxbickley.com
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs. Previously lighting @ Pixar I'm very serious about not taking things seriously.
@docseuss.bsky.social
ADIOS. HARDSPACE. PARATOPIC. Narrative Designer. Creative Director. Game design consultant. http://patreon.com/docgames http://medium.com/@docseuss http://paypal.me/stompsite
@jppiquem.bsky.social
Professor of Theoretical Chemistry @sorbonne-universite.fr & Head @lct-umr7616.bsky.social| Co-Founder & CSO @qubit-pharma.bsky.social| FRSC (My Views) #compchem #HPC #quantumcomputing #machinelearning | https://piquemalresearch.com | https://tinker-hp.org
@robertlong.me
Building 3D tools at Bezi.com Apple Design Award Winner: Blackbox Prev: Third Room, Mozilla Hubs, AltspaceVR
@invlwhen.bsky.social
tu deviens responsable pour toujours de ce que tu as apprivoisé
@nitzunitzu.bsky.social
Designs neural interfaces @ Meta Reality Labs Research, Teaches @ColumbiaGSAPP, Writes speculative fiction, Invents luxury religion, Forgets keys, Hates texting Personal works: nitzu.me
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@emiliolaiso.bsky.social
Rendering Engineer @ Traverse Research - Prev: EA/Codemasters - 🏳️🌈 (He/Him) - Views are my own.
@jamiekenyon.com
A veteran C/C++/Assembly/Python engineer with a background in the VFX and video game industries. Currently Mari Lead @ Foundry. Loves all things sci-fi and heavy metal.
@kelteseth.bsky.social
🇪🇺🇩🇪 Creator of FOSS http://screen-play.app mostly C++/Rust. #GodotEngine
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@ipotrick.bsky.social
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@mikhg.bsky.social
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@samuelvaiter.com
CNRS Researcher in maths & computer science. My (current) focus is machine learning and optimization. I live & work in Nice 🇫🇷 website: https://samuelvaiter.com
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@srekuts.bsky.social
@mumsfilibaba.bsky.social
Passionate about programming and graphics engineering 💻 Rendering Engineer @ Crytek | Exploring the art of pixels and performance. Opinions are my own.
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing