Interested in video games, real-time rendering, and programming
Past: Web dev and Google V8 contributor
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@rust-lang.org
A programming language empowering everyone to build reliable and efficient software.
@thegamebusiness.com
@hazelightgames.bsky.social
@gameonysus.bsky.social
Host, Video Game Consultant, Critic ✨ Words at @PenToPixels.com. Convos at @minnmax.bsky.social, @TheIndieCouncil.com, @pewpewbang.bsky.social & The Gangcast (@GamesAndNotGames.com). Streams on Twitch.tv/Gameonysus. Email: janet@pentopixels.com LA 📍
@thor.acegikmo.com
🌍 american in stockholm ❤️🩹 hepatic lipidosis survivor 📢 yelling enthusiast 🦐 deep sea creature 🪵 tree-like (creaks, likes bright lights) 🐣 son of @khyperia.bsky.social & @freya.bsky.social 🚸 tolerates @toast.acegikmo.com & @salad.acegikmo.com
@salad.acegikmo.com
🧠 forms two thoughts per day (at most) 🧀 doorstop ☁️ cloud manager 🚇 tunnel expert 🥪 brother of @toast.acegikmo.com 🐈⬛ friend of uncle @thor.acegikmo.com (aspirational) 🐈 son of @freya.bsky.social
@toast.acegikmo.com
🔍 conducts investigatinos ⛓️💥 will lose hinges on occasion 🐿️ part-time squirrel 🥗 brother of @salad.acegikmo.com 🐈⬛ friend of uncle @thor.acegikmo.com 🐈 son of @freya.bsky.social
@todddfoster.bsky.social
Lead Environment Artist at @NaughtyDog Uncharted TheLastOfUs Intergalactic
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@zubytech.bsky.social
Tech Enthusiast / PC Gamer / Comic Book Fan / PS Gamer / Instagram: @Zuby.Tech
@tom.limitbreaknetwork.com
“And other person who will be fired and sent to the front lines as fodder for world war 3” Video @gamespot.com & @giantbomb.bsky.social Lead @ limitbreaknetwork.com
@gangles.bsky.social
Game Director at Naughty Dog • Intergalactic: The Heretic Prophet • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA http://gangles.ca/
@dougall.bsky.social
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@kurtmargenau.bsky.social
Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 16 years. He/him.
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@druckmann.bsky.social
Studio Head, Head of Creative Naughty Dog; Executive Producer The Last of Us HBO; Writer/Director Intergalactic: The Heretic Prophet
@kopfstoff.bsky.social
Illustrator, Painter & Concept Artist at Naughty Dog 🐾 (Digital & analog) • NO AI • NO NFTs • Prints: kopfstoff.carrd.co
@superjoost.bsky.social
Subscribe: superjoost.substack.com (over 14,000 subs!) Academic and entrepreneur with expertise in video games • Author of ONE UP • Advisor @ Makers Fund • Teaches @NYUStern • Hosts @UNBOXINGpod
@modernvintagegamer.com
GameDev at Limited Run Games. Developed the Carbon Engine. Prev: Night Dive Studios - shipped Quake (2021), Shadowman Remastered PowerSlave Exhumed , Blade Runnner EE, Strife VE. YouTuber https://linktr.ee/modernvintagegamer
@playstation.com
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@underfox3.bsky.social
Physicist, Telecom Engineering lover, HPC Enthusiast. Prog Rock/Metal fan. --- Independent tech analyst focused on semiconductors, patent analysis and emerging technologies.
@scarak.bsky.social
👾 Second Year Game Programming student at BUas ✨ Interested in graphics/ray tracing :] 🐰 Infinite supply of bunny pictures 🌸 https://namespacelynn.itch.io/
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@clairebraeuer.bsky.social
MSc CS @ ETH Zurich (CV, CG, ML/AI) Currently learning about point cloud registration for robotics. 📍Zurich
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@ericbrachmann.bsky.social
Niantic Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/