Seb00lean
Sciences in and outside the Computer. Strong passion and interest for Graphics. Rendering. We’re only getting started here.
@brkeogh.bsky.social
Associate Professor: videogames, creative labour, cultural industries. Gamemaker and critic. The Videogame Industry Does Not Exist (MIT Press): http://mitpress.mit.edu/9780262545402/ Brisbane, Australia | he/him
@videogameworkers.bsky.social
We are United Videogame Workers, an industry-wide union working to build an industry that works for us. ✊🏽✊🏿✊🏼✊🏾 Affiliated with CWA and CODE-CWA.
@gamehistoryorg.bsky.social
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
@hyruleinterviews.bsky.social
A database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers! By @maxnichols.bsky.social www.hyruleinterviews.com
@zeltik.co.uk
That YouTube #Zelda guy. Procrastinating writer and artist. Half of zeldudes.bsky.social. Vegan - I don't eat animals! youtube.com/@zeltik Contact: [email protected]
@flownepp.bsky.social
Contract Material Artist | 15+ years in the games industry | Ex-Level Designer and 3D Artist | Award winning modder | Leipzig, Germany www.artstation.com/steppenwolf www.fab.com/sellers/STW_Shop
@chemical-burn-game.bsky.social
Welcome to ☣️Hazard City☣️ one of the last cities on Earth. Cindy & her dog Buddy are here to clean the city of crime & corruption. First Person Shooter coming 2026 on Steam Wishlist Now on Steam https://store.steampowered.com/app/3455380/ChemicalBurn/
@playstation.com
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@selfshadow.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@codeweavers.com
Developers to the core, who aren't afraid of any technical challenge. Creator of CrossOver™ software, offering PortJump™ and ExecMode™ services. https://www.codeweavers.com/
@davo.bsky.social
Designer & Creative Engineer. Exploring how to build interactive artifacts using web technologies & pretty shady integrations. Blender super nerd. Cloud & local computing enthusiast.
@johanpeitz.com
#pixelart and #lofi enthusiast obsessing over small games with big pixels. Made #picoCAD and a long time ago Icy Tower. Wishlist picoCAD 2! 🙏 http://s.team/a/3675940 Get the inside scoop with my newsletter: 💌 https://apskeppet.se/newsletter.html
@ruby0x1.ca
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 🏳️⚧️🏳️🌈
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
@touloutoumou.bsky.social
Monster girl ; Mischief Maker ; Weird Internet Elder she/they 🏳️⚧️ run the museumofscreens.bsky.social https://touloutoumou.com/
@aeon.bsky.social
gamedev: The Black Tower, Dreamsettler, Slayers X, Gatefold, Folia. not a magazine https://icosahedron.website/@aeonofdiscord
@amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
@giffesnaffen.bsky.social
💻 Day: Coding a no-code platform 🌙 Night: Gamedev 🕹️ | Photography 📸 | DnD 🐉 | Improv kid energy 🎭 Builder of 🏰 Kingdom Architect ⚔️ the typescript kingdom builder and other cool things, including LEGO. Bidet!
@oldschoolpixels.com
(He/Him) Senior freelance #GameDev, lead programmer on Dustgrave: A Sandbox RPG (https://store.steampowered.com/app/2393370) and working on some personal projects. Portfolio and contacts: https://www.oldschoolpixels.com
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@transmutrix.bsky.social
!! away !! // wayward game dev // https://www.transmutrix.com // prev: dotbigbang.com
@zedutch.bsky.social
Computer Science Engineer by day, Indie game developer by night. Sometimes also a musician around dusk. He/him.
@jensarv.bsky.social
Solo dev making a tactics roguelite, Save the Forest 🌲 I post monthly devlogs over on Youtube: https://youtube.com/@savetheforest-j7z?si=ugDaosAKFyHlAXfE
@sovereignengine.com
Developer of Sovereign Engine, an open source 2.5D MMORPG engine. https://sovereignengine.com | https://github.com/opticfluorine/sovereign #gamedev #mmorpg #programming #software #gaming
@stellarjockeys.bsky.social
Welcome Brigador. Official dev account. Inquiries: team (at) stellarjockeys dot com
@rhythmevan.bsky.social
Making Bits & Bops 🎵 with @tempolab.games Play the demo! 🎮 https://s.team/a/1929290/ Programmer 🖥️ DDR Extremist ⬆️ and Mario Maker 🔨
@aubs.dev
Got some big projects done while offline. Currently working on a better online identity/brand & finalizing some things. I'll come back soon <3 p.s. deleted some old posts Lisbon - PT 🇵🇹 | she/they 🏳️⚧️ | email: [email protected]
@lisible.xyz
@kami.land
👩👩👧👦 I make stories. I also like robots, retro technology, plants, music, and various crafts. 📄 https://www.kami.land 💸 https://ko-fi.com/kamibee/