David G Yu
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@arielwaldman.com
Antarctic Explorer + Filmmaker. TED speaker + National Geographic explorer. Previously: NASA. 📍 San Francisco 🔗 https://arielwaldman.com 💌 https://patreon.com/arielwaldman
@sarahharmer.bsky.social
@jamiekenyon.com
A veteran C/C++/Assembly/Python engineer with a background in the VFX and video game industries. Currently Mari Lead @ Foundry. Loves all things sci-fi and heavy metal.
@jeffamstutz.bsky.social
HPC Visualization DevTech at NVIDIA, formerly Intel + SURVICE Engineering
@ben.roadtovr.com
Reporting on XR for a decade+, Co-founder of leading independent VR news pub RoadtoVR.com. Journalist & analyst, not evangelist. Twitter https://twitter.com/benz145
@kentbye.com
Voices of VR Podcast host: Insatiably curious, XR oral historian, & aspiring philosopher. Exploring Tech Ethics, AI, XR, & Emerging Tech. Patreon at http://patreon.com/voicesofvr
@kathrynyu.com
@immersiveexperience.org co-founder. Game Designer at Twisted Pixel Games (Oculus Studios). @noproscenium.com Senior LA Reviewer & former Executive Editor. USC Games MFA. The Game Awards Future Class. LA-based. She/her. https://linktr.ee/kathrynyu
@brillhart.bsky.social
Filmmaker and designer working in emerging tech. ECD at Hecho Studios | Founder and Director at Vrai Pictures (vrai.pictures)
@saschka.bsky.social
Eats breakfast #pinkispunk (also Director of Pixar’s Blue Umbrella, Studio SOI & Oculus Story Studio founder, now ...)
@avibarzeev.bsky.social
Lefty. Ethical Tech & Design since 1992 (fmr Apple Vision Pro, HoloLens, Echo Frames, Second Life, Google Earth, Disney VR). Consultant, Advisor & Board Member. Work: realityprime.com Nonprofit: xrguild.org (++Ethics in CS) No DMs except secret war plans
@cameowood.com
🎬 Sci-Fi Filmmaker 🎓 Academic 🎭 Immersive Theatre Fan & Creator 🗺️ SF Bay Area Director: https://RealArtists.film Personal: https://cameowood.com Work: @CharmingStranger.com
@julienaubert.bsky.social
Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden. 📬 join my mailing-list: https://www.starshadestudios.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@rreusser.bsky.social
Math, graphics, maps, trail running. At Mapbox until recently. he/him https://rreusser.github.io/
@jennitaur.bsky.social
@jameshome.com
Director of Communications & Design at The Long Now Foundation. Designer, technologist, adventurer, and mystic. Protocols zealot. "Value judgments are destructive to our proper business, which is curiosity and awareness." — John Cage
@edwardburtynsky.bsky.social
40+ years dedicated to bearing witness to the impact of humans on the planet through lens-based art. www.edwardburtynsky.com
@christophermichel.com
Photographer of inspiring humans. Artist-in-Residence at the National Academies of Sciences, Engineering & Medicine. https://linktr.ee/ChrisMichel
@davidmlally.bsky.social
Producer #Pixar. Win or Lose 🥎 (Now Streaming on Disney+!) #SparkShorts. Philly/SF. He/Him. Views are my own! #winorlose #pixarwinorlose #animation
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@manmademoon.bsky.social
I helped make Moon, Source Code, Warcraft, Mute, the graphic novel MADI and the kids Stenton & Zowie. ROGUE TROOPER movie in the works.
@esmolikowski.bsky.social
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
@dakrunch.bsky.social
@maxbickley.com
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs. Previously lighting @ Pixar I'm very serious about not taking things seriously.
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@jelmansouri.bsky.social
Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@echo-point.bsky.social
💾 Freelance 3D Designer #Houdini #b3d https://nilm.squarespace.com/ 💽 Music > Sabian Semtex
@scalzi.com
I enjoy pie. Social Media FAQ: https://whatever.scalzi.com/2025/04/16/the-official-john-scalzi-social-media-faq/
@niallhorn.dev
AuDHD dude with a passion for Computer Graphics, Machine Learning and VR/AR; Ex VFX Industry. Professional outcast.
@miketucker.bsky.social
https://linktr.ee/miketucker Designer/Developer — Previously @Apple Design Team, @snap, @magicleap, and @universalevery
@giteshpandya.bsky.social
Founder and Editor, http://BoxOfficeGuru.com. Est 1997. Providing film industry analysis and data for 28 years. AMPAS member. TikTok: @gitesh.pandya
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@rezaali.bsky.social
Product Designer + Software Engineer Built valence3D.app Prev @apple @google @nokia @matucsb #3D #form #code #design #ux #gfx #shaders