Shane Simms
VFX artist living in Melbourne, learning to write tools in C++ ⌨️
Currently learning about path tracing 🔮
@graveolens.bsky.social
Mathematics Sorceror (sensory alchemist) at the Arctangent Transpetroglyphics Algra Laboratory (ATAL), I transflarnx mathematics into living rainbows. http://owen.maresh.info https://github.com/graveolensa Psoeppe-Tlaxtlal, (an undreamt splendour?)
@itseieio.bsky.social
the internet can still be fun! https://onemillioncheckboxes.com • http://eieio.games • https://everyuuid.com • https://onemillionchessboards.com
@fabinou.bsky.social
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@marcinignac.bsky.social
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io. http://marcinignac.com
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@anslo.dev
3D developer and aspiring creative generalist, currently working on slowroads.io. Interested in architecture, 3D design, digital fabrication, procedural generation, and web-based graphics.
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@gpvm.bsky.social
A virtual meetup dedicated to graphics programming. We meet online every week. Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/ Discord: https://discord.gg/TsTDb4uYfR
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@kmett.ai
Founder/Chief Scientist @ positron.ai I like to write about Haskell, category theory, AI, and safety, and a whole lot of low level SIMD stuff for some reason http://calendly.com/ekmett http://github.com/ekmett http://x.com/kmett http://comonad.com/reader
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@aliceduke.bsky.social
🥀 occasional illustrator for books and games 🌜 sick 🌚 http://www.alice-duke.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@spacejames.bsky.social
C++/OpenCL/Binary Black Hole collisions. Space and astrophysics, with a side dish of cats https://20k.github.io
@chowgood.bsky.social
Freelance Senior Rigging TD in Melbourne Australia. Open to work/commissions. (He/him). Has a Simpson's quote for everything https://linktr.ee/robbiereidrigs
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@raphaelrau.bsky.social
I am a artist specialized in hyper-real physical based 3D / CGI
@captaindisillusion.bsky.social
Videos. Educational? Not really. Funny? Eh. youtube.com/@captaindisillusion patreon.com/captaindisillusion
@intervain.bsky.social
🦋🌻Character Artist ... opinions are my own.🌻🦋 http://mdadela.carrd.co
@henning.bsky.social
Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@shamanix.bsky.social
RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.