Simon F
3D graphics including texture comp & RT.
Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@mworchel.bsky.social
Computer Graphics PhD student at TU Berlin. (inverse) rendering, differentiable programming, GPGPU, geometry processing. mworchel.github.io
@dfchil.bsky.social
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@tamyboubekeur.bsky.social
Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@craigkolb.net
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!” https://github.com/cek
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@lefticus.bsky.social
C++ Developer, Trainer, Speaker, YouTuber https://www.youtube.com/@cppweekly
@jimalkhalili.bsky.social
Jim Al-Khalili CBE FRS HonFREng Emeritus Professor of Physics @UniofSurrey, theoretical physicist, author, broadcaster, humanist. "Affable Egghead" (Sunday Times). https://jimal-khalili.com https://www.surrey.ac.uk/people/jim-al-khalili
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@karlschmidt.net
Tech Leader, author at DebugBetter, former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader debugbetter.com karlschmidt.net
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@opinali.me
SWE at Google. Husband, Dad. Sci-Fi, Gaming, PC hardware, Tech | Unoptimized code is the root of all evil | twitter.com/opinali | http://medium.com/@opinali
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@tchayen.com
EM @expo.dev working on EAS product infrastructure I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
@andreasgeiger.bsky.social
Professor, University of Tübingen @unituebingen.bsky.social. Head of Department of Computer Science 🎓. Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social. ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu. CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
@si-cv-graphics.bsky.social
Trending papers in Vision and Graphics on www.scholar-inbox.com. Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@martinecker.bsky.social
Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@compositionkat.com
Once upon a time a girl wanted to create, and then she did. Composing: - Games - Philosophy disguised as a fantasy novel - Running a worm business - Art in all forms Here, take this: https://compkat.carrd.co
@selzero.bsky.social
VR game developer. Working on #CrimsonTalon and #DemonicCritters Discord: https://discord.gg/FdYeUfR8a6 IMDB: https://m.imdb.com/name/nm4294497/ Potty mouthed tourist android from the dystopian cyberpunk future
@theonion.com
America’s Finest News Source. A @globaltetrahedron.bsky.social subsidiary. Get the paper delivered to your door: membership.theonion.com
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@casualgaragecoder.com
Indie game developer. https://linktr.ee/casualgaragecoder Co-founder of the Godot Barn @thegodotbarn.com
@firkraags.bsky.social
Formerly of PC Powerplay. Now pitching to GamesHub, and being a freelance game reviewer. https://www.gameshub.com/author/meghannoneill/ Connecting with game devs, but not having a lot of time for social media ... Tell me about your game.
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@righto.com
Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
@carlbateman.bsky.social
Creative Coder for hire--mostly web stuff. ex IBM https://carlbateman.com/webgl/
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@scarak.bsky.social
👾 Second Year Game Programming student at BUas ✨ Interested in graphics/ray tracing :] 🐰 Infinite supply of bunny pictures 🌸 https://namespacelynn.itch.io/
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@mcconnell.bsky.social
Bayou Billy fan account. Age Ratings Manager @ Riot, used to work at Twitter (the less bad times) and Niantic. Runs @instructionderby.bsky.social Instruction Derby: A video game manual stream! Wednesdays at noon Pacific twitch.tv/nicmcconnell He/him
@ericasco.bsky.social
Professional technology wrangler. Recreational smartass. Interested in things.
@gabemoralesvr.bsky.social
Professional electromancer at your service. I dream in anaglyph stereo. Crafting my GFX programming skills for 30+ years. Fluent in Demoscene. Pixel friendly. Greetz to: Sega, Texas Longhorns, Star Trek. RIP Fat Pat, still digging the slang. He/Him.
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@timd-ca.bsky.social
biology • spatial computing • phd • founder@cellwalk https://cellwalk.ca #ComputerGraphics #SciComm #GameDev #VisionPro #iOS #VR #EduSky
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@iszlachtycz.bsky.social
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing