Clément Grégoire
French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Starter Packs
Created by Clément Grégoire (2)
@gpvm.bsky.social
A virtual meetup dedicated to graphics programming. We meet online every week. Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/ Discord: https://discord.gg/TsTDb4uYfR
@bevyengine.org
Official account for Bevy Engine: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevyengine.org
@cookieplmonster.bsky.social
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster. https://cookieplmonster.github.io/
@selmar-the-dutch.bsky.social
Developing games at Hectiq. Currently exploring tech-art stuff. Previously worked as engine dev for Asobo studio (mostly on Microsoft Flight Simulator).
@nerdy.dev
#CSS ex-Google Chrome DevRel, CSSWG, co-host The CSS Podcast, host @ GUI Challenges, co-host Bad@CSS Podcast. Creator of VisBug, open-props.style, gradient.style, transition.style & more UI, UX, CSS, HTML, JS https://nerdy.dev
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@matropert.bsky.social
C++ Gamedev and Lead. Ex Paradox Dev Studio. Ex Paris C++ User Group organizer. Avid roleplayer, amateur photographer and occasional winetaster.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@srekuts.bsky.social
@berkanuslu.bsky.social
Principal Software Engineer @ Kongsberg Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@sndels.bsky.social
Computer Graphics, on and off the clock. GPU wrangler, engine plumber and tools artisan on 3DMark. Toys and experiments at https://github.com/sndels
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@justsid.bsky.social
Senior engine programmer at Laminar Research working on X-Plane. I’m the loser of devices.
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@flextango.bsky.social
Classic FPS story and multiplayer aficionado. Currently Working on a Secret Golden Era Shooter. X: https://x.com/flextango?s=21&t=UIBqDETMDdMDC_0wGAsjrw Threads: https://www.threads.net/@adamshnitzel?igshid=NTc4MTIwNjQ2YQ==
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place