Ihor Szlachtycz 🇺🇦
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@mapopa.bsky.social
Game developer Linkedin https://www.linkedin.com/in/mariuz/ Blog : https://mapopa.blogspot.com Threads : https://www.threads.net/@popa_adrian_marius Mastodon : https://mastodon.social/@mariuz
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
@crocodilecam.bsky.social
Wildlife conservationist and enthusiast - father of 16 - ΩΨΦ - I am the stone that the builder refused
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@ukrarthistory.bsky.social
“Ukrainian Art History” by Oksana Semenik, art historian and journalist. The original account from X
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@thebibek.bsky.social
LLMs, deep learning, HW/SW optimization, Making Deep Learning Models to go brrr! On spare time, running, hiking, biking, snowboarding, and wannabe landscape photographer
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@andrewperpetua.bsky.social
If you think I deserve a tip: http://paypal.me/ukrdailyupdate to view my map: http://map.ukrdailyupdate.com
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@vadkut.bsky.social
Probably designer, probably making games, probably somewhere in Scandinavia
@izhylenko.bsky.social
Software engineer FEZR.com. Music and food lover. Cider ambassador. Ukrainian.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@marcocastorina.bsky.social
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
@wartranslated.bsky.social
🇪🇪 Estonian blogger focusing on Russia/Ukraine | 18+ version: https://t.me/wartranslated | Glory to #Ukraine!
@tweetsauce.bsky.social
My name is Michael Stevens. http://Vsauce.com | http://instagram.com/electricpants
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@serhii-rieznik.bsky.social
🪙 Donations for Kraken special unit: https://kraken-volunteer.github.io/ 🔗 serhii_rieznik (Twitter, Instagram)
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: [email protected])
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@gabrielpeyre.bsky.social
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@selfshadow.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@hardmaru.bsky.social
I work at Sakana AI 🐟🐠🐡 → @sakanaai.bsky.social https://sakana.ai/careers
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@aschrein.bsky.social