Alberto Jaspe
Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
@shashclp.bsky.social
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
@cominu.bsky.social
A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@alainchesnais.bsky.social
Past President of the ACM - acm.org Past President of ACM SIGGRAPH - https://siggraph.org/ Past Director of Engineering, Maya - https://autodesk.com/products/maya
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@jorgefuentesnet.bsky.social
Art Direction · Graphic Design · UI/UX · 3D · Photo · Video. AKA Zomb / Zomboh. Ex Embark Studios. Mastodon: @[email protected]
@famousandfaded.com
Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience. Widen your world 🛩 🌍 https://famousandfaded.com/ https://linktr.ee/famousandfaded
@tonroosendaal.bsky.social
Founder and CEO of Blender. Also using Mastodon: @[email protected]. Fading out X. I only use social media to share. Contact info on blender.org.
@carlosabalde.com
'Life's a crap shoot. We could all go at any time. That's why we have to make the most of whatever time we've got' -- Martin Crane (S10E09)
@verdewek.bsky.social
Researcher. Conceptual models, methods & discourse @IncipitCSIC. VP @HDHispanicas. Software developer. Birder. Loves food, books, things geeky. Hates dogma.
@igalia.com
Igalia is an open source consultancy specialized in innovative projects and solutions with desktop, mobile, and web technologies.
@fic-udc.bsky.social
Bluesky Oficial da Facultade de Informática da Universidade da Coruña
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @[email protected]
@bertoromero.bsky.social
@simesgreen.bsky.social
Research Engineer @Meta. AR/VR/MR/WTF. Graphics / ML / Computer vision.
@castano.mastodon.gamedev.place.ap.brid.gy
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA […] [bridged from https://mastodon.gamedev.place/@castano on the fediverse by https://fed.brid.gy/ ]
@geeks3d.com
3D tech news, graphics programming, graphics cards, benchmarks, OpenGL, Vulkan, demoscene - https://geeks3d.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@thespite.bsky.social
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@zachlieberman.bsky.social
I make art with code http://media.mit.edu http://sfpc.io http://openframeworks.cc http://eyewriter.org http://yesyesno.com email: zach at http://sfpc.io
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@fursund.bsky.social
Building https://bugless.ai, https://convert3d.org and https://clipla.co. Past: @Cylindo3D @ChaosGroup @PinscreenInc @ImaginationTech @ILMVFX @unity3d
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@atomontage.bsky.social
Cloud-native game development platform with high fidelity, deep interactivity, and persistence - therefore unlocks a universe of use-cases outside of games, too
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@sebify.bsky.social
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
@thomaskole.bsky.social
Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc. tenochtitlan.thomaskole.nl