Tobias Zirr
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@giffmana.ai
Researcher (OpenAI. Ex: DeepMind, Brain, RWTH Aachen), Gamer, Hacker, Belgian. Anon feedback: https://admonymous.co/giffmana 📍 Zürich, Suisse 🔗 http://lucasb.eyer.be
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@speierers.bsky.social
Research Engineer @ Meta | Mitsuba | Physics-based differentiable rendering
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@sdiolatz.bsky.social
Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering 🔗 sdiolatz.info
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@tiagogestalt.com
Game Designer @ Demerara, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@simonabbrown.bsky.social
Philosopher of mind/cog sci studying animal minds, memory, consciousness, temporal representation, & implications for animal ethics/policy. Postdoc @ London School of Economics
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@timothyfuqua.bsky.social
Postdoc in Andreas Wagner's lab. I'm currently obsessing over how new promoters and enhancers emerge de novo. Take care of yourself. He/him 🏳🌈. timothyfuqua.com
@jascha.sohldickstein.com
Recently a principal scientist at Google DeepMind. Joining Anthropic. Most (in)famous for inventing diffusion models. AI + physics + neuroscience + dynamical systems.
@toddgureckis.bsky.social
computational cognitive science @ nyu. co-director NYU minds, brains, and machines initiative. https://gureckislab.org
@yablak.net
MTS @ OpenAI. Ex GDM. Ex Google Brain. Come for the shitposts, stay for the shitposts.
@melaniemitchell.bsky.social
Professor, Santa Fe Institute. Research on AI, cognitive science, and complex systems. Website: https://melaniemitchell.me Substack: https://aiguide.substack.com/
@mmbronstein.bsky.social
DeepMind Professor of AI @Oxford Scientific Director @Aithyra Chief Scientist @VantAI ML Lead @ProjectCETI geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
@tdietterich.bsky.social
Safe and robust AI/ML, computational sustainability. Former President AAAI and IMLS. Distinguished Professor Emeritus, Oregon State University. https://web.engr.oregonstate.edu/~tgd/
@sebastianraschka.com
ML/AI researcher & former stats professor turned LLM research engineer. Author of "Build a Large Language Model From Scratch" (https://amzn.to/4fqvn0D). Blogging about AI research at magazine.sebastianraschka.com.