Sebastiano Mandalà
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
@benaadams.me
Co-founder and CTO of Illyriad Games, 9x Microsoft MVP, contributor to Nethermind. Prev dotnetfdn board member.
@johnoreally.bsky.social
Technical Artist @ TBA 👀🤫 John_O_Really on Twitter ✦ Prev: Vampire Survivors, @NexusStories, @Unity ✦ Shaders & Real Time VFX ✨ ✦ ADHD :) 💫 ✦ They/them https://johno.re
@badamczewski01.bsky.social
⚫ Concurrency, Performance, Machine Learning, #dataorienteddesign ⚫ R&I Director - I lead CS & DS teams ⚫ Making a Compiler ⚫ Links - bio.link/bartosza
@marwi.bsky.social
Cofounded Needle. Built Needle Mirror and many other #OSS tools. Currently working on Needle Engine https://needle.tools https://cloud.needle.tools https://github.com/marwie https://github.com/needle-tools https://github.com/needle-mirror
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@unitygames.bsky.social
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
@ideafella.bsky.social
Published #VR (stealth) & #Android #GameDev || #Blender || #OSS || Apps in #Steam (VR) & #GooglePlay (2010-) || #2D (stealth) / #3D / #XR || #Linux
@ajmmertens.bsky.social
Gamedev / VR / 🇳🇱 / Building Flecs, a fast Entity Component System for C/C++ (https://discord.gg/z5aPUtqA4Q)
@simondarksidej.bsky.social
Indie community developer for the new world order. Best selling author, Windows MVP & Xbox Game Dev ambassador UK and Master Chief of @Zenith_Moon studios. Board member of the MonoGame Foundation building.
@duncanbellsa.bsky.social
Lead UI/UX Designer at Rebellion. Previous projects: Atomfall, Sniper Elite 5, Evil Genius 2
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@bengamble7.bsky.social
Tech sommelier @ Ververica Keeper of ducks, Builder of games Mostly blind🦯 (its not a hiking stick), He/Him, All opinions my own
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@cyanilux.bsky.social
🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨ Unity ShaderGraph Tutorials - cyanilux.com
@jacob-dotnet.bsky.social
Long time C# .NET developer. 🐙🐈 https://github.com/jfoshee I am jacob_dotnet on Twitter. https://x.com/jacob_dotnet
@julienkay.bsky.social
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@bennykokmusic.bsky.social
ComfyDeploy (S24) - Make ComfyUI accessible to everyone. Deploying ComfyUI http://comfydeploy.ing to Prod and dev tools
@hughflaherty.bsky.social
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@nattomaki91.bsky.social
3D Software engineer @ Catenda, ex Funcom/Dimension10/Retrogene/Kongsberg. I'll be posting about Chinese language learning, Japanese, game development, books, food, and travel! My open source projects: https://github.com/mlavik1/UnityVolumeRendering
@mvoorhees.bsky.social
@ajaspe.bsky.social
Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis. https://albertojaspe.net
@rgarat.bsky.social
Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
@osc.sh
Tech lead 💻 • DEV CONTENT Antarctica contractor 🐧 First person to deploy NodeJS in Antarctica (unverified) 📍 London 🇬🇧 (but now Riga 🇱🇻)
@willybrauner.com
Front-end developer, driven by design. Former lead front-end @ cher-ami.tv. Musician, drummer. Based in Lyon, France. Freelancer ↳ https://willybrauner.com ↳ https://github.com/willybrauner
@dannygoodayle.com
Game Dev based in 🇬🇧, Brighton Engineering + Unreal + Planes + YouTube + Motorcycles Currently: Running hiddenstate.games Prev: S. Eng Manager 2 @ Zynga / Take2, Just a Pixel co-founder, Brighton Game Collective
@seritools.bsky.social
overflowing all the buffers · 🦀 rustacean · reversing · retro pcs · dnb enthusiast · anime · @seri@hachyderm.io
@demigiant.com
Games+comics writer+coder+artist. Wrote Still There, drew Football Drama, illustrated some Risk of Rain LPs and stuff, made DOTween, Goscurry, etc. Any/Any Website: demigiant.com Insta: instagram.com/demigiant
@cirocontns.bsky.social
Game designer/coder, lecturer at times, full-time meme. Working at coherence. In the past: Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
@andun.bsky.social
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@stiniuk.bsky.social
A gamer, a dad and an ageing geek. Chief Commercia Officer at GSC Game World. @stiniuk on all SM
@andreintg.bsky.social
Building a creation engine called unbound.io made #clayxels designed an escape-roguelike called #nauticrawl lover of old things and physical media <3