Jens Fursund
Building https://bugless.ai, https://convert3d.org and https://clipla.co. Past: @Cylindo3D @ChaosGroup @PinscreenInc @ImaginationTech @ILMVFX @unity3d
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@ajaspe.bsky.social
Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis. https://albertojaspe.net
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@hpcnotes.bsky.social
25 years using + researching + buying #supercomputers. Now engineering leader for future #supercomputing capabilities at Microsoft Azure. Impartial in HPC community (as much as is possible) Posts about #HPC #AI #cloud #tech #F1 #LFC #aviation #travel …
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@sub.blue
aka Tom Beddard. Into 3D graphics and rendering using WebGL/WebGPU. Director of KPV LAB Edinburgh building info viz. apps. Ex laser physicist. http://sub.blue | https://kpv-lab.co.uk
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@gedalia.bsky.social
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics. Ex VFX, MMORPG, animation dev ✡️ dad, photographer, rollerblading liberal in NYC
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@breynolds.bsky.social
Animator / Cartoonist / Dreamer I love entertaining people through sharing of the things I find most important in life. Mostly my art output, but also stories, insights, and the things I enjoy on the internet. https://ko-fi.com/toonfox
@mikker.dev
solo founder https://10er.com and more ✹ building https://nitrokit.dev ✹ maximum overbusiness as https://brainbow.studio ✹ @mikker most places ✹ I have three kids ✹ 📍 Denmark
@spintheory.bsky.social
Scientist studying life in all its mathematical beauty. Bridging bio+social with physics. At Complexity Science Hub in Vienna. Former NSF GRFP. Austrian Science Fund ESPRIT. Head of the PoETs Lab. Webpage https://eddielee.co
@kimusan.bsky.social
VR architect & XR designer with 30 years of industry experience. COO, 3D Designer & Co-Founder of Viewalk - the XR fitness gaming platform where you move to play.
@mrwisechs.bsky.social
Curriculum, pedagogy, assessment. In that order. Organiser of ResearchED Cymru. https://itswhereyourebetweencom.wordpress.com/
@wayned.bsky.social
Designer building things for + web platforms. prev Chatbooks. Shoot film, listen to vinyl, build robots. https://superinteresting.co
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@jratcliff.bsky.social
@flat2vr.bsky.social
We are a community of developers & modders passionate about porting our favorite flat games into full 6DOF VR. 107k+ Discord Members.
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@theanswers42.bsky.social
Refugee from the dying world of Unicode X. Ex-physicist, software engineer, enjoys bad movies, and occasionally ranting.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]