@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@v21.bsky.social
hello again made (and continuing to make) downpour.games, a game-making app that anyone can use also i have a website: v21.io
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@silasaliki.bsky.social
Advokat på Folkets Advokatbyrå. Brottmål, migrationsrätt, socialrätt. Skribent och föreläsare. silas@folketsadvokatbyra.se
@noio.games
he makes games, including: 🏰 Kingdom: New Lands 🌱 Cloud Gardens 🍕 Pizza Possum
@coderonfire.com
Senior Design Engineer and Frontend Developer experienced in creating interactive UIs, visualizations, and rapid prototyping
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@tolerlive.bsky.social
| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@edbentley.dev
@chrlaf.bsky.social
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@jasonfugate.dev
🎮 20+ years in the game industry including Riot, Sony, EA | #Xer | Soccer, politics, and C++ nerd | ⚽ #MLS lifer ( #LAFC ) | 🔵 Blue dot in TN (CO expat) | ⚙️ Engine engineer | ✍🏼 Loves science, writing, art, all the things | 🌭 #Dachshund dad
@bolducke.bsky.social
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics bolducke.github.io
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@mikkokuitunen.bsky.social
Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
@eriksvedang.com
Independent game designer, artist & programmer from Sweden. Some of my released games are Blueberry Garden, Kometen, Clairvoyance & Else Heart.Break(). I also made the programming language Carp. www.eriksvedang.com
@sawyerhood.com
Software Engineer that is building weird shit in public, latest project: https://dobrowser.io. Prev: @figma, @facebook.
@gianmichele.bsky.social
Animator, believer at heart. Exploring the indie world and making games for fun. Grown up with 60s and 70s robot cartoons! gianmichelemariani.github.io
@caitgoodale.bsky.social
principal UX designer ✦ Glowmade & Mythmatch & other secrets prev: DREST, King, Memrise, Minecraft ✧ printmaker and creative dilettante 🏴 in LDN ✦ she/her 📬 designcaitlin.substack.com
@paweljarosz.bsky.social
Dad of amazing twins, husband and developer - working on my dream indiegame Witchcrafter: Empire Legends! Witchcrafter.carrd.co Youtube.com/@unfolding_gamedev Posts: gamedev, games, game design, Defold game engine, other
@pudi.bsky.social
Programming, shaders and other fancy things | 🏳️⚧️ https://www.shadertoy.com/user/panna_pudi
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@hbomberguy.bsky.social
🖥️ Gaming Youtuber, Media Critic, Philosopher King 🤴 💙 Patreon.com/Hbomb 📩 Enquiries to contact@hbomb.zone