@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@bcantrill.bsky.social
Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
@aquageneral.bsky.social
Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@davidpicard.bsky.social
Professor of Computer Vision/Machine Learning at Imagine/LIGM, École nationale des Ponts et Chaussées @ecoledesponts.bsky.social Music & overall happiness 🌳🪻 Born well below 350ppm 📍Paris 🔗 https://davidpicard.github.io/
@noamiko.bsky.social
Assistant Professor @ University of Montréal Associate academic member @ Mila 3D Geometry Processing, Machine Learning, Computer Graphics
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@thestraylight.com
@Meta AI Assistants, previously web-perf, devtools, and @instagram. Interested in games, art, technology, and distributing the future.
@renaudbedard.bsky.social
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad. You may remember me from such games as FEZ and Cooldog Teaches Typing. Old tech ramblings @ http://theinstructionlimit.com
@davreev.bsky.social
Software engineer tinkering with geometry and graphics @ https://zoo.dev/ Previously: Ansys, EA, DNEG, ZHA
@nitishvictor.bsky.social
Engine Programmer @ Epic Games Views are my own https://github.com/nitvic793
@mswamy.bsky.social
Graphics Software Engineer at Samsung Research America https://malikarjun.github.io/
@lirafelipe.bsky.social
@bottosson.bsky.social
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. Whishlist now! https://store.steampowered.com/app/3079100/Island_Architect
@ionutnedelcu.bsky.social
Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR. https://github.com/INedelcu
@fcifacia.bsky.social
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them flashypixels.wordpress.com
@ishaanshah.xyz
Research Engineer @ GraphDeco, INRIA Sophia-Antipolis. Webpage: https://ishaanshah.xyz
@kwats.bsky.social
Graphics programming, research, dataviz + art 🌷 currently building 3D modeling tools in rust https://kwats.github.io
@mikkokuitunen.bsky.social
Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
@eigenhector.bsky.social
Machine learning, meditation, magic, muscles, mathematics, metta, meta, memes, manifolds. Researcher in Machine Learning and Contemplative arts. https://scholar.google.com/citations?user=KjOV76MAAAAJ&hl=en Recsys book author https://amzn.to/3ANPx6e
@trevordblack.bsky.social
He/Him Vulkan, Xoogler Graphics Engineer and gamedev, photographer, sportster. Mentor, DMs open.
@aliasbinman.bsky.social
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@atilimcetin.bsky.social
Software Engineer @Apple, ex-AWS. 🌙: computer graphics, emscripten, wasm, webgpu, retro emulators ☀️: just stuff 🇨🇦 Vancouver (Personal opinions only)
@yordrar.bsky.social
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @[email protected]
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@dcower.bsky.social
engineer @ waymo, xoogler foundation models & all things data 🎸 → @ratan.bsky.social
@asrose.bsky.social
Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v [email protected] [email protected]
@triangulator.org
Tinkering with semiconductors and copper for ebikes, cargo bikes, and things slightly larger. Also curious about the pre/post-cloud internet (forecast: 🌤️).