John White
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
@markhamillofficial.bsky.social
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@oliemack.bsky.social
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@oldestpingu.bsky.social
Founder and Design Director of https://mooregames.co.uk Rogue Trooper • AvP2010 • The Persistence http://alexmoore.me.uk
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@tvaziri.com
I work on movies and talk about movies. Co-host of Lighter Darker: The ILM Podcast. http://www.tvaziri.com
@ronfilipkowski.bsky.social
Editor in Chief, MeidasNews. Former Fed & State Prosecutor, Marine, Attorney. Switched parties from R to D in 2020. MeidasPlus.com/subscribe
@eduardo.peculiarpath.com
Creative Director, Technical Designer, Level Designer, World Builder. Teacher, Founder @peculiarpath.com (He/Him), Previously Ubisoft and Lionhead. 🇨🇦🇧🇷 http://linktr.ee/eduardohulshof https://store.steampowered.com/app/3187080/Reply_All/
@gamehole.itch.io
indie game dev crimes • founder at wonderful lasers • (super) impossible road • youtube.com/@indiedevlab • steampoacher.com • gamehole.itch.io #gamedev
@fabinou.bsky.social
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@markmoxon.bsky.social
Writer, coder, walker, Acorn nut. Back in the day: Editor of Acorn User, Editor of h2g2. I love analysing old code, and my aim is to create the best code disassemblies you have ever seen. Purveyor of Elite/Lander/Revs hacks. https://www.markmoxon.com
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@terribletoybox.com
Official account of Terrible Toybox, creators of modern classic adventure games, including Thimbleweed Park and Return to Monkey Island. 🏝️ Founded by @grumpygamer.com
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@mollyjongfast.bsky.social
Special correspondent at Vanity Fair and host of the Fast politics podcast and MSNBC
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@elicdavis.bsky.social
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own Building a node-based 3D modeling software for the web in my free time: https://elicdavis.github.io/polyform/
@righto.com
Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
@tdmoss.bsky.social
Game Dev Dinosaur - Oculus Studios / Meta, Stadia / Google, Riot Games & Sony Santa Monica. Don’t be an asshole, don’t obey in advance, grow old disgracefully. Has a Porsche problem. UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@rgbaxyzw.bsky.social
20 year real-time graphics pixel peeker; currently working in video games.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@metodkulcar.com
3D generalist, designer and tech enthusiast. Houdini and Nuke. metodkulcar.com
@danalfaro.bsky.social
3D Character A(u/r)tist ♾ 🏳️🌈🔻🎮🧙♀️ CAT - ES - ENG - PT Artstation: https://www.artstation.com/luthbel DAZ3D store: https://www.daz3d.com/luthbel
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him