Gijs Richard Kaerts
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@tinebaelmans.bsky.social
Kandidaat Rector KU Leuven 2025-2029 | Vice-rector Onderwijs 2017-2025 | Gewoon Hoogleraar Faculteit Ingenieurswetenschappen | Departement Werktuigkunde
@martinecker.bsky.social
Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
@wadarass.bsky.social
CTO Cornerstone Interactive Studios / gamedev / graphics, engine programmer / foodie #wearegameheads
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@zette16.bsky.social
Fiercely protecting my right to be unbothered. CEO Cornerstone Studios @cstoneintstudio Past: Art Director #Psychonauts2 Advisor: @gameheadsoakland Nominations/Awards: @BAFTAGames & @TheGameAwards https://linktr.ee/LisetteTitre?fbclid=PAZXh0bgNhZW0CMT
@kchironis.bsky.social
mom x2. used to be funny, now tired. made elsinore by night. by day, game designer working on unannounced stuff at sony.
@playstation.com
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@cthulhim.bsky.social
GPU Engineer for the Skia 2D graphics library at Google, co-author of Essential Math for Games, host of The Vintage Gamer, former game developer, woodworker, musician, occasional gad about town. He/him.
@montreal-siggraph.bsky.social
✨ We aim to make Montreal's professional Computer Graphics Community thrive! We bring people from the VFX, Video Game, Animation, Simulation & Multimedia industries together to share knowledge and ideas. ❤️ Volunteer-Run Non-Profit
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@brookehodgman.bsky.social
https://mastodon.gamedev.place/@Hodgman Independent game, graphics, engine programmer in Melbourne, Australia. Working on http://22series.com at GOATi Entertainment
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@amandawtwong.bsky.social
I'm a background artist in Vancouver! Projects include Star Trek: Lower Decks, Rick and Morty, Carmen Sandiego, My Little Pony: The Movie amanda.wt.wong@gmail.com Website: http://www.amandadraw.com Instagram: https://www.instagram.com/amandawtwong/
@nardwuarserviette.bsky.social
Thee Official Nardwuar BlueSky ! https://linktr.ee/nardwuar
@thetyee.ca
Independent BC-based journalism swimming against the current. Paywall-free since 2003. support.thetyee.ca
@metrovancouverorg.bsky.social
Services and solutions for a livable region. Metro Vancouver is a federation of 21 municipalities, one electoral area, and one treaty First Nation.
@jmcelroy.bsky.social
Vancouver journalist. Currently decompressing after going to 52 countries in 52 weeks. Strives to tell unique stories. http://moremcbarges.ca http://instagram.com/justindmcelroy
@cdebont.bsky.social
Kindness above all else ~ building the future of sustainable Belgian #gamedev at Vlaams Audiovisueel Fonds ~ raising videogame literacy everywhere else ~ EN/NL ~ he/him christophedebont.be
@hanney.bsky.social
Building games, listening to records Currently: Curiosmos || Gameplainer Previously: Starship Home 🚀, Shredders 🏂 and Space Pirate Trainer 👾
@celineveltman.bsky.social
working on curiosmos and other stuff • previously: hidden folks ᴜᴘᴅᴀᴛᴇs • ᴀʀᴛ ᴅɪʀᴇᴄᴛᴏʀ ᴏғ the merlies ☞☞☞ celineveltman.com wishlist curiosmos: s.team/a/2585710/ ✶ ✶ ✶ curiosmos.space
@studiotolima.bsky.social
Working on our debut game #Koira in #GodotEngine 🐶 Indie game development company based in Bruxelles https://store.steampowered.com/app/1626620/Koira/
@tovanbo.bsky.social
XR Developer of Cubism and Laser Dance. Recovering architect. 🇧🇪 🇧🇷 - he/him 🔗 http://linktr.ee/tovanbo
@jorren.bsky.social
CEO at @happyvolcano.com, a videogame studio that sucks at parking.
@quarkcannon.bsky.social
Founder & Jack-of-all-trades @ I-Illusions & FoamPunch. (Shredders - Space Pirate Trainer - BAM - Element4l) Eternally stuck between art & code. Optimist.
@exiin.com
#GameDev in #Brussel. creator of Ary and the secret of seasons and new projects coming up soon!
@zulag.bsky.social
COO & Lead Game Producer at Triangle Factory working on Forefront, Breachers, Hyper Dash and other cool stuff. Music Lover. Views & opinions are my own. He/Him