cgtoolbox
Tech art who share scripts, tools or utilities on www.cgtoolbox.com. Mostly for Houdini and Unreal engine !
@jeanpaulsoftware.bsky.social
Just this guy, you know? Currently writing a game in UE5 about an AI wiping out humanity, but doing so using brand-friendly, HR-approved language. Buy my screensavers! https://store.steampowered.com/app/1631280/The_JeanPaul_Software_Screen_Explosion
@nebukam.bsky.social
I make things that make more things : https://github.com/Nebukam
@charlesboury.fr
Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ Check my website: charlesboury.fr
@marcmoureau.bsky.social
📚 Old School Fantasy & Cartography 🧭 https://www.marcmoureau.com/ WotC, Larian, Chaosium, Darrington Press, Discworld Emporium...
@raphlife.bsky.social
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
@owlycode.bsky.social
Dad x2 and french solo game dev (he/him) I'm making Greenfeet Haven, a brand new village builder with a flexible organization system!
@ghostcrawler.bsky.social
Greg Street, CEO of Fantastic Pixel Castle. We are fully funded and remote and making an MMO. Previously: League of Legends, World of Warcraft, Age of Empires. I only work on games with "of" in the middle.
@lapoulenoire.fr
French Coop based in Angoulême 🛠 Edgar - Bokbok in Boulzac 🐓 To Hell With The Ugly 🕵️♂️ We are making funny games. www.lapoulenoire.fr
@aaronsmith.tv
Programming, Houdini, Guinea Pigs 🐖🐖 Head of R&D @ Coffee & TV https://aaronsmith.tv
@cgwiki.bsky.social
Mainly houdini stuff on cgwiki.xyz, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
@entagma.bsky.social
Advanced CG Resources https://entagma.com Also on: Instagram: @therealEntagma X: @entagma Tiktok: @entagma7
@slinkyinvasion.bsky.social
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
@alexandredizeux.bsky.social
Science, visualization and communication +scifi enthusiast. 3D modeling & animation using Houdini as main tool. Research engineer at @physmedparis.bsky.social - INSERM. #dataviz #scicomm #sciart I am doing also commissioned work: https://www.sci-vis-com.fr
@sidefx.bsky.social
@techartcorner.bsky.social
Doing my best to make artists life easier. Spending 2 hours on automating 2 minute tasks and I like it. Unreal Engine 5 Python Automation Course: https://www.udemy.com/course/unreal-engine-5-python-automation/?referralCode=1F4964E40236307A3
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. 🌐 roytheunissen.com 👨💻 github.com/RoyTheunissen
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@darhodester.bsky.social
Game developer, technical artist, educator. I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
@namezaretaken.bsky.social
Software Engineering / GameDev / Tech Art / Tools & Pipelines https://masonstevenson.dev
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app